feat(app): voyage transitions and the stage controller
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
parent
b3385185b5
commit
27d624fa44
@@ -0,0 +1,134 @@
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import { songById, songs, type LandingId, type PlaceId } from "../data/album";
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import type { Store } from "./state";
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import { transitionFor } from "./voyage";
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/** The parts of the 3D world the controller drives (src/app/world/world.ts implements them). */
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export interface ControllerWorld {
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sailTo(songId: string, opts?: { instant?: boolean }): Promise<void>;
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setLanding(id: LandingId | null): Promise<void>;
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setRibbons(motifIds: string[] | null, highlight: string | null): void;
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}
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/** The parts of the frieze curtain the controller drives (src/app/frieze/curtain.ts). */
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export interface ControllerCurtain {
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drop(sagaId: PlaceId, opts?: { landing?: LandingId }): Promise<void>;
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lift(): Promise<void>;
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fade(): Promise<void>;
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}
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export interface Controller {
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/** The song the stage has finished moving to. */
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settledSongId(): string;
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busy(): boolean;
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play(): void;
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stop(): void;
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playing(): boolean;
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onPlayingChange(fn: (playing: boolean) => void): void;
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}
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const PLAY_HOLD_MS = 3400;
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/**
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* Moves the stage when the song changes. Steps run one at a time; a newer request makes the running step
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* stop at its next await, and the last request wins. A curtain left down by a cancelled step is lifted by
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* the next one, so rapid navigation never leaves the stage covered.
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*/
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export function createController(opts: {
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store: Store;
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world: ControllerWorld | null;
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curtain: ControllerCurtain;
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reducedMotion: boolean;
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}): Controller {
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const { store, world, curtain, reducedMotion } = opts;
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let settled = store.get().songId;
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let landed: LandingId | null = null;
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let curtainDown = false;
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let gen = 0;
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let running = 0;
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let queue: Promise<void> = Promise.resolve();
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let timer: ReturnType<typeof setTimeout> | null = null;
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const playListeners: ((p: boolean) => void)[] = [];
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const ribbons = () => {
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const s = store.get();
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world?.setRibbons(s.ribbons ? songById(s.songId)!.motifIds : null, s.motif);
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};
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async function step(to: string, my: number) {
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if (my !== gen) return;
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const { transition, landing } = transitionFor(settled, to);
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const kind = reducedMotion && transition.kind !== "sail" ? "fade" : transition.kind;
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if (kind === "curtain" && transition.kind === "curtain") {
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await curtain.drop(transition.sagaId, landing ? { landing } : undefined);
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curtainDown = true;
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} else if (kind === "fade") {
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await curtain.fade();
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curtainDown = true;
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}
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if (my !== gen) return;
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if (world) {
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if (landed && landed !== landing) {
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await world.setLanding(null);
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landed = null;
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}
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await world.sailTo(to, { instant: kind !== "sail" });
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}
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if (my !== gen) return;
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if (curtainDown) {
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await curtain.lift();
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curtainDown = false;
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}
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if (world && landing !== landed) {
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await world.setLanding(landing);
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landed = landing;
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}
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settled = to;
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ribbons();
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if (timer === null && playingNow) schedule();
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}
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function request(to: string) {
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const my = ++gen;
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running++;
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queue = queue.then(() => step(to, my)).catch((e) => console.error(e)).finally(() => { running--; });
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}
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let playingNow = false;
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function schedule() {
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timer = setTimeout(() => {
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timer = null;
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if (!playingNow) return;
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const next = songs.find((x) => x.track === songById(settled)!.track + 1);
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if (!next) return setPlaying(false);
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store.set({ songId: next.id });
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}, PLAY_HOLD_MS);
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}
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function setPlaying(p: boolean) {
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playingNow = p;
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if (!p && timer) { clearTimeout(timer); timer = null; }
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playListeners.forEach((fn) => fn(p));
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}
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store.subscribe((s, prev) => {
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if (s.songId !== prev.songId) request(s.songId);
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else if (s.ribbons !== prev.ribbons || s.motif !== prev.motif) ribbons();
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});
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// First paint: put the ship at the deep-linked song without a transition.
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if (world) {
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const first = songById(settled)!;
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running++;
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queue = world.sailTo(settled, { instant: true })
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.then(async () => { if (first.landing) { await world.setLanding(first.landing); landed = first.landing; } ribbons(); })
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.catch((e) => console.error(e))
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.finally(() => { running--; });
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}
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return {
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settledSongId: () => settled,
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busy: () => running > 0,
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play() { if (!playingNow) { setPlaying(true); if (!running) schedule(); } },
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stop() { setPlaying(false); },
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playing: () => playingNow,
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onPlayingChange(fn) { playListeners.push(fn); },
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};
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}
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