feat(mockups): slot 14 voyage with side panel; record verdict on 13

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lucas WintherandClaude Opus 5.5 committed 2026-10-30 00:53:44 +01:00
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@@ -202,14 +202,36 @@ mockup of the transition.
`docs/design/002-sea-chart-spikes/13-curtain-call-report.md`. Preview rebuilt with 01–13.
Known rough spots: a small sideways camera shuffle at landfall, sun glare in looks 1/2, a boxy giant.
### 14. Verdict on 13 Curtain call
> "Yes it looks pretty good! Small design issues here and there but these can be fixed. 1, 2 and 3 all
> look decent. The UI of 2 and 3 tend to look a bit better though. For the models/3d, its better to go
> stylistic than realistic. While going through the 3D experience, its still important to have the
> right side window open, to show information, paths, lyrics, and fan works."
- **Accepted:** the curtain-call flow (frieze → sea → landfall → frieze → landing) works; small design
issues are fixable later.
- **Look:** all three are "decent"; the UI of **2 (two worlds)** and **3 (frieze-led)** looks better.
Look 1 (vellum throughout) is effectively out; 2 vs 3 is not decided.
- **3D models: stylistic, not realistic.**
- **New requirement:** during the 3D experience a **right-side window stays open**, showing:
- information (about the current song/place);
- paths (motif threads / the route);
- lyrics;
- fan works.
- *(Claude's proposal)* Converge into **14 Voyage with side panel**: 13's flow with stylised models and
a persistent right panel (tabs: About · Paths · Lyrics · Fan works), with a 2/3 look toggle.
Fan works and lyrics are placeholders (no real lyrics, no real fan artists' names or links).
## Open questions (in priority order)
1. ~~Which sea-chart approach (08–11) reads best, or which mix?~~ 11's navigation + 10's style (§9).
Then A/B/C inside plates: **A threads** (§12).
2. What is the look of the whole: frieze-led (terracotta and black), chart-led (parchment), or
something in between? The user is "not sure" yet.
3. How do 2D and 3D relate as products? Is the 3D the main experience with the chart inside it, while
the chart also stands alone? This is unconfirmed.
2. What is the look of the whole? Narrowed to look 2 (two worlds) or 3 (frieze-led) (§14).
3. How do 2D and 3D relate as products? Partly answered: in 3D a right-side panel stays open with
info, paths, lyrics and fan works (§14). Whether the chart also stands alone is unconfirmed.
3b. Fan works: what are they (art, covers, animatics?), where do they come from, and how are they
credited? No data model for them yet.
4. Which landings are in scope for the first build? The user's examples are the Cyclops' cave, God
Games and Ithaca.
5. Earlier, still open from 001: lyrics copyright (deferred), branching policy, linter, and what