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+---
+status: in-progress (brainstorming, round 2)
+---
+
+# 002 — Direction round notes (after the 7 mockups)
+
+A running record of the user's words and the decisions they lead to, kept so that nothing gets lost
+between sessions. **User quotes are verbatim.** Lines marked *(Claude's proposal)* are suggestions
+the user has not confirmed yet. Newest entries go at the bottom.
+
+Context: spec `docs/specs/001-timeline-mockups.md` produced mockups 01–07 (merged to `main`,
+2026-10-23). This round picks the direction for the real app.
+
+## 2026-10-23
+
+### 1. Mockups that were dropped
+
+> "First off, a lot of good stuff. Lets start with the easy ones. Vertical story, constellation and
+> score/waveform is too uninteresting."
+
+- **Dropped:** 02 Vertical story, 05 Score/waveform, 06 Constellation.
+- **Still in play:** 01 Editorial scroll, 03 Transit map, 04 Greek frieze, 07 Sea voyage.
+- The dropped mockups' code stays in place until the direction is settled.
+
+### 2. A 2D version alongside a 3D version
+
+> "They are all very nice. I see both a 2D version, and an accompanying 3D version, The editorial
+> scroll combined with the transit map in some way could be nice fo9r a 2D layout / map, while using
+> the sea voyage in 3d together with the greek frieze in some way could be nice as well. The sea
+> voyage is nice to start off, buth could then in the different islands and places have sublevels,
+> eg. landings where we see the cave of the cyclops, we see athenas fight in god games, and odysseus
+> ithica when he comes home."
+
+- **2D:** editorial scroll combined with transit map, as a layout/map.
+- **3D:** sea voyage combined with the Greek frieze.
+- **The 3D starts on the sea voyage.**
+- **Sublevels at islands and places ("landings"), with the user's examples:**
+ - the Cyclops' cave;
+ - Athena's fight in God Games;
+ - Odysseus coming home to Ithaca.
+- **Implication:** the sample data must grow beyond Troy, Cyclops and Storm (Wisdom saga / God Games,
+ Ithaca saga) so that those landings have content.
+
+### 3. The frieze as the transition between 2D and 3D
+
+> "Hmm. Maybe we can have the freize's look be the one that tries the different stuff together, like
+> a curtain call from the first section to go over in the second, where it starts off 2d with the
+> freize, then slowly morphs into the sea voytage, then when he lands on cyclops islands, it goes
+> back to the freize, then into the cave? For the looks, im not sure. On one hand I want the 2D map to
+> be a browsable and perhaps simple display, yet I also want it to be a kind of map in the 3D one."
+
+- **The frieze is the connecting device**, "like a curtain call" between sections.
+- **The flow:**
+ 1. The experience starts in 2D, on the frieze.
+ 2. The frieze morphs into the 3D sea voyage.
+ 3. At a landing (e.g. the Cyclops' island) it returns to the frieze.
+ 4. From the frieze it goes into the 3D sublevel (the cave).
+- **Looks:** undecided.
+- **The 2D map has two roles:**
+ - a browsable, perhaps simple display;
+ - a map used *inside* the 3D experience.
+
+### 4. The sea chart
+
+*(Claude's proposal)* A single map serves both uses. On its own it is the browsable 2D page. Inside
+3D it is the same chart, unrolled as an overlay on the captain's table. Clicking a port sails or
+jumps there.
+
+> "Yeah i did think sea chart, im just not sure how we have it easy to navigate and look at as with
+> the editorial scroll and transit map."
+
+- **Agreed:** the 2D map is a sea chart.
+- **Open problem:** keeping the chart as easy to navigate and read as 01 and 03.
+
+### 5. Sea-chart mockup round
+
+> "Hmm sure. Lets do 3 or 4 mockups and see."
+
+- **Four throwaway spikes on branch `feat/sea-chart-round`:**
+ - 08 Sea chart + log line
+ - 09 Schematic sea chart
+ - 10 Unrolling chart
+ - 11 Atlas with insets
+- **Each spike also shows the chart as the compact in-3D overlay.**
+- **Spike rules:** no formal review loop; the user picks from what they see.
+
+### 6. Process requests
+
+> "Remember to write my words and thoughts down, such that if context is autocompacted, we dont lose
+> anything"
+
+This file exists because of that request. It gets updated after every user message in this round.
+
+## Open questions (in priority order)
+
+1. Which sea-chart approach (08–11) reads best, or which mix?
+2. What is the look of the whole: frieze-led (terracotta and black), chart-led (parchment), or
+ something in between? The user is "not sure" yet.
+3. How do 2D and 3D relate as products? Is the 3D the main experience with the chart inside it, while
+ the chart also stands alone? This is unconfirmed.
+4. Which landings are in scope for the first build? The user's examples are the Cyclops' cave, God
+ Games and Ithaca.
+5. Earlier, still open from 001: lyrics copyright (deferred), branching policy, linter, and what
+ happens to dropped mockups.
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