feat(js): m04 random and spawn with fixtures and tests
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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co-authored by
Claude Sonnet 5.5
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2e39f23bb3
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08b462d5cc
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// m04 spawn: placing apples with the Random from random.js.
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import { range, contains } from './util.js'
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import { point, pointEquals, initialState } from './model.js'
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import { advance } from './rules.js'
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import { intBelow, run } from './random.js'
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/** Every board cell not covered by the snake, row-major (y outer, x inner). */
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export const freeCells = (state) =>
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range(state.height)
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.flatMap((y) => range(state.width).map((x) => point(x, y)))
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.filter((p) => !contains(state.snake, p, pointEquals))
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/** Put an apple on a random free cell; a full board means the player has won. */
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export const spawnApple = (state) => {
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if (state.apple !== null || state.status !== 'Playing') return state
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const cells = freeCells(state)
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if (cells.length === 0) return { ...state, status: 'Won' }
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const [i, seed] = run(intBelow(cells.length), state.seed)
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return { ...state, apple: cells[i], seed }
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}
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/** One game step: move the snake, then make sure there is an apple. */
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export const tick = (state) => spawnApple(advance(state))
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/** A fresh game with its first apple already placed. */
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export const newGame = (seed) => spawnApple(initialState(seed))
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