feat(js): m04 random and spawn with fixtures and tests

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-28 23:42:36 +01:00
co-authored by Claude Sonnet 5.5
parent 2e39f23bb3
commit 08b462d5cc
11 changed files with 1332 additions and 0 deletions
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import { todo } from './todo.js'
/** Every board cell not covered by the snake, row-major (y outer loop, x inner loop). The apple does not count as occupied. */
export const freeCells = (state) => todo('m04')
/**
* Put an apple on a random free cell, drawing from `state.seed` (use `intBelow` and store the new seed).
* Unchanged if there already is an apple or the status is not 'Playing'.
* If no cell is free the board is full: status becomes 'Won' (seed unchanged, no apple).
*/
export const spawnApple = (state) => todo('m04')
/** One game step: `advance`, then make sure there is an apple. */
export const tick = (state) => todo('m04')
/** A fresh game (`initialState`) with its first apple already placed. */
export const newGame = (seed) => todo('m04')