feat(fsharp): m11 pong capstone (model, rules, view, app) with tests

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-29 01:00:29 +01:00
co-authored by Claude Opus 5.5
parent 038a375027
commit 1d0b8c3a5c
12 changed files with 524 additions and 0 deletions
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/// m11 pong app: the same wiring as App.fs (streams in, drawings out), reusing the course's modules.
module Snake.Pong.App
open Snake
open Snake.IO
open Snake.Stream
open Snake.Pong.Model
open Snake.Pong.Rules
open Snake.Pong.View
let FRAME_MS_PONG = 30L
let private paddleKey (key: string) : Paddle option =
match key with
| "ArrowUp" | "w" | "W" -> Some Paddle.Up
| "ArrowDown" | "s" | "S" -> Some Paddle.Down
| _ -> None
let pongKey (isDown: bool) (key: string) : PongAction option =
match paddleKey key with
| Some p -> Some(if isDown then PongAction.Press p else PongAction.Release p)
| None -> if isDown && (key = "r" || key = "R") then Some PongAction.Restart else None
let pongActions: Stream<PongAction> =
Stream.merge
(Stream.merge
(Stream.interval FRAME_MS_PONG |> Stream.map (fun _ -> PongAction.Frame))
(Stream.keyDowns |> Stream.choose (pongKey true)))
(Stream.keyUps |> Stream.choose (pongKey false))
let pongStates (seed: uint32) (actions: Stream<PongAction>) : Stream<PongState> =
actions |> Stream.scan pongUpdate (initialPong seed) |> Stream.startWith (initialPong seed)
let pongMain () : IO<Stream<IO<unit>>> =
IO.randomSeed ()
|> IO.map (fun seed -> pongStates seed pongActions |> Stream.map (fun state -> IO.drawScene (pongView state)))