feat(js): m11 pong capstone (model, rules, view, app, page) and polling smoke test

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Lucas WintherandClaude Sonnet 5.5 committed 2026-10-28 23:59:25 +01:00
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// m11 pong app: the same wiring as app.js (streams in, drawings out), reusing the course's modules.
import { initialPong, PongAction } from './model.js'
import { pongUpdate } from './rules.js'
import { pongView } from './view.js'
import { map as mapIO, randomSeed, drawScene } from '../io.js'
import { keyDowns, keyUps, interval, map, filterMap, merge, scan, startWith } from '../stream.js'
export const FRAME_MS_PONG = 30
const keys = {
ArrowUp: 'Up', w: 'Up',
ArrowDown: 'Down', s: 'Down',
}
// hasOwn, not `key in keys`: "constructor" and "toString" are inherited, not keys we mapped.
export const pongKey = (isDown, key) =>
Object.hasOwn(keys, key) ? (isDown ? PongAction.Press : PongAction.Release)(keys[key])
: key === 'r' && isDown ? PongAction.Restart
: null
export const pongActions = merge(
map(interval(FRAME_MS_PONG), () => PongAction.Frame),
merge(
filterMap(keyDowns, (key) => pongKey(true, key)),
filterMap(keyUps, (key) => pongKey(false, key))))
export const pongStates = (seed, actions) =>
startWith(scan(actions, pongUpdate, initialPong(seed)), initialPong(seed))
export const pongMain = mapIO(randomSeed, (seed) =>
map(pongStates(seed, pongActions), (state) => drawScene(pongView(state))))