feat(js): m03 rules with fixtures and tests
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
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co-authored by
Claude Sonnet 5.5
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import { todo } from './todo.js'
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/** The cell one step from `p` in direction `dir`. No wrapping: it may land outside the board. */
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export const move = (p, dir) => todo('m03')
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/** True if `p` lies on the board: `0 <= x < width` and `0 <= y < height`. */
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export const inBounds = (state, p) => todo('m03')
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/**
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* Ask to turn the snake. Returns `state` unchanged unless the game is 'Playing' and
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* `dir` is not the opposite of `state.dir` (the direction the snake last *moved*, not `nextDir`).
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* Otherwise sets `nextDir = dir`. Several turns in one tick: the last allowed one wins.
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*/
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export const turn = (state, dir) => todo('m03')
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/**
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* One step of the game. Returns `state` unchanged unless 'Playing'. Otherwise the head moves in `nextDir`
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* (which becomes `dir`):
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* - head lands on the apple: the snake grows (tail kept), score + 1, apple becomes null;
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* - otherwise the tail cell is vacated, so the head may enter the cell the tail is leaving;
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* - head off the board, or onto a remaining body cell: status 'GameOver', snake unchanged (but `dir` updated).
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*/
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export const advance = (state) => todo('m03')
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