feat(fsharp): m09 input/app/runtime and m10 extensions with tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
e27372f017
commit
55f8b0b30f
@@ -0,0 +1,28 @@
|
||||
/// m09 app: the whole game wired together as values: streams of actions in, a stream of drawings out.
|
||||
module Snake.App
|
||||
|
||||
open Snake.Model
|
||||
open Snake.IO
|
||||
open Snake.Stream
|
||||
|
||||
let TICK_MS = 150L
|
||||
let FRAME_MS = 25L
|
||||
|
||||
// Everything that can happen to the game: a Tick every TICK_MS, and an action for each bound key.
|
||||
let classicActions: Stream<Action> =
|
||||
Stream.merge (Stream.interval TICK_MS |> Stream.map (fun _ -> Tick)) (Stream.keyDowns |> Stream.choose Input.keyToAction)
|
||||
|
||||
// m10: a Frame every FRAME_MS instead of a Tick; the game itself decides (movesEvery) which frames take a step.
|
||||
let speedActions: Stream<Action> =
|
||||
Stream.merge (Stream.interval FRAME_MS |> Stream.map (fun _ -> Frame)) (Stream.keyDowns |> Stream.choose Input.keyToAction)
|
||||
|
||||
// Actions folded into game states. startWith puts the initial state first so it is drawn right away.
|
||||
let states (seed: uint32) (actions: Stream<Action>) : Stream<GameState> =
|
||||
actions |> Stream.scan Game.update (Spawn.newGame seed) |> Stream.startWith (Spawn.newGame seed)
|
||||
|
||||
let render (state: GameState) : IO<unit> = IO.drawScene (View.view state)
|
||||
|
||||
// The whole program as a value: get a seed, then turn the stream of states into a stream of drawings.
|
||||
// Nothing runs here; Runtime interprets it.
|
||||
let main () : IO<Stream<IO<unit>>> =
|
||||
IO.randomSeed () |> IO.map (fun seed -> states seed speedActions |> Stream.map render)
|
||||
@@ -0,0 +1,15 @@
|
||||
/// m09 input: from keyboard keys to game actions.
|
||||
module Snake.Input
|
||||
|
||||
open Snake.Model
|
||||
|
||||
// A match on string literals is the lookup table; `|` lists the alternatives.
|
||||
let keyToAction (key: string) : Action option =
|
||||
match key with
|
||||
| "ArrowUp" | "w" | "W" -> Some(Turn Up)
|
||||
| "ArrowDown" | "s" | "S" -> Some(Turn Down)
|
||||
| "ArrowLeft" | "a" | "A" -> Some(Turn Left)
|
||||
| "ArrowRight" | "d" | "D" -> Some(Turn Right)
|
||||
| " " -> Some TogglePause // m10
|
||||
| "r" | "R" -> Some Restart // m10
|
||||
| _ -> None
|
||||
@@ -0,0 +1,46 @@
|
||||
/// m09 runtime: the single impure place in the course (with the web/ glue); everything else only builds values.
|
||||
/// Here we interpret IO descriptions against a Platform and hold the one mutable variable, the current stream.
|
||||
module Snake.Runtime
|
||||
|
||||
open Snake.View
|
||||
open Snake.IO
|
||||
open Snake.Stream
|
||||
|
||||
/// The outside world, as the runtime sees it.
|
||||
type Platform =
|
||||
{ FillRect: int -> int -> int -> int -> string -> unit
|
||||
FillText: int -> int -> string -> string -> int -> string -> unit
|
||||
RandomSeed: unit -> uint32
|
||||
StartClock: (int64 -> unit) -> unit
|
||||
OnKeyDown: (string -> unit) -> unit
|
||||
OnKeyUp: (string -> unit) -> unit }
|
||||
|
||||
// Perform one op on the platform and return its answer.
|
||||
let private perform (p: Platform) (op: Op) : OpResult =
|
||||
match op with
|
||||
| RandomSeed -> Seed(p.RandomSeed())
|
||||
| Draw(Rect(x, y, w, h, color)) ->
|
||||
p.FillRect x y w h color
|
||||
Done
|
||||
| Draw(Text(x, y, text, color, size, align)) ->
|
||||
p.FillText x y text color size align
|
||||
Done
|
||||
|
||||
// Tail recursive, so it compiles to a loop: a scene is hundreds of ops and the stack must not grow with them.
|
||||
let rec runIO (p: Platform) (io: IO<'a>) : 'a =
|
||||
match io with
|
||||
| Pure a -> a
|
||||
| Effect(op, k) -> runIO p (k (perform p op))
|
||||
|
||||
let runApp (p: Platform) (main: IO<Stream<IO<unit>>>) : unit =
|
||||
// The one mutable variable. F# closures cannot capture a `let mutable`, so it is a ref cell.
|
||||
let stream = ref (runIO p main)
|
||||
|
||||
let feed (event: Event) =
|
||||
let ios, next = Stream.step event stream.Value
|
||||
stream.Value <- next
|
||||
List.iter (runIO p) ios
|
||||
|
||||
p.OnKeyDown(fun key -> feed (KeyDown key))
|
||||
p.OnKeyUp(fun key -> feed (KeyUp key))
|
||||
p.StartClock(fun t -> feed (Time t))
|
||||
@@ -15,5 +15,8 @@
|
||||
<Compile Include="View.fs" />
|
||||
<Compile Include="IO.fs" />
|
||||
<Compile Include="Stream.fs" />
|
||||
<Compile Include="Input.fs" />
|
||||
<Compile Include="App.fs" />
|
||||
<Compile Include="Runtime.fs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user