feat(fsharp): m09 input/app/runtime and m10 extensions with tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
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e27372f017
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55f8b0b30f
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module Snake.Tests.M09App
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open Expecto
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open Snake
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open Snake.Model
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open Snake.IO
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open Snake.Stream
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open Snake.Tests.M09Helpers
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[<Tests>]
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let tests =
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testList "M09 App" [
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testCase "the game ticks every 150 ms" (fun () -> Expect.equal App.TICK_MS 150L "TICK_MS")
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testCase "classicActions turns the clock into Tick actions and keys into Turn actions" (fun () ->
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Expect.equal
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(Stream.run [ Time 150L; KeyDown "ArrowUp"; KeyDown "x"; Time 300L ] App.classicActions)
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[ Tick; Turn Up; Tick ]
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"actions")
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testCase "states starts with the new game, then yields one state per action" (fun () ->
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let out = App.states 42u App.classicActions |> Stream.run [ Time 150L; KeyDown "ArrowUp"; Time 300L ]
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Expect.equal (List.length out) 4 "length"
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Expect.equal (List.head out) (Spawn.newGame 42u) "first state"
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Expect.equal
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(out |> List.map (fun s -> List.head s.Snake))
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[ { X = 10; Y = 10 }; { X = 11; Y = 10 }; { X = 11; Y = 10 }; { X = 11; Y = 9 } ]
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"heads"
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Expect.equal (out |> List.map (fun s -> s.NextDir)) [ Right; Right; Up; Up ] "nextDir"
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Expect.equal (out |> List.map (fun s -> s.Dir)) [ Right; Right; Right; Up ] "dir")
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testCase "render draws the whole view of the state" (fun () ->
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Expect.equal
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(IO.trace 0u (App.render (Spawn.newGame 42u))).Ops
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(View.view (Spawn.newGame 42u) |> List.map Draw)
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"ops")
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testCase "main asks for a random seed, then builds the stream from it" (fun () ->
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let traced = IO.trace 42u (App.main ())
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Expect.equal traced.Ops [ RandomSeed ] "ops"
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let outs, _ = Stream.step (Time 0L) traced.Result
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Expect.equal (List.length outs) 1 "one drawing"
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Expect.equal (drawn (List.head outs)) (View.view (Spawn.newGame 42u)) "drawing")
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// `main` itself switches to speedActions in m10, so the 150 ms behaviour is checked on the same program built from classicActions.
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testCase "the program built from classicActions draws the new game first, then the ticked game after 150 ms" (fun () ->
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let stream = (IO.trace 42u (classicMain ())).Result
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let first, next = Stream.step (Time 0L) stream
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let second, _ = Stream.step (Time 150L) next
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Expect.equal (drawn (List.head first)) (View.view (Spawn.newGame 42u)) "first drawing"
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Expect.equal (List.length second) 1 "one more drawing"
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Expect.notEqual (drawn (List.head second)) (drawn (List.head first)) "the game moved")
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// Holds before and after m10: whatever `main` ticks with, the clock must be wired in, so time passing produces more drawings.
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testCase "main draws again once time has passed" (fun () ->
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let stream = (IO.trace 42u (App.main ())).Result
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let first, next = Stream.step (Time 0L) stream
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let later, _ = Stream.step (Time 150L) next
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Expect.equal (List.length first) 1 "one drawing"
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Expect.isNonEmpty later "more drawings")
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]
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