feat(fsharp): m01-m06 util, model, rules, random, spawn, game, view with Expecto tests

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-29 00:49:42 +01:00
co-authored by Claude Opus 5.5
parent 183821737e
commit 9cbefeb2be
27 changed files with 851 additions and 6 deletions
+69 -2
View File
@@ -1,9 +1,11 @@
/// Loads shared fixtures from ../../fixtures/<name>.json.
/// Typed decoders (point, direction, status, action, state, opt) arrive with the model (Task 13).
/// Loads shared fixtures from ../fixtures/<name>.json and decodes them into the course's types.
module Snake.Tests.Fixtures
open System.IO
open System.Text.Json
open Expecto
open Snake.Model
open Snake.View
let private dir =
Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), "..", "fixtures"))
@@ -19,3 +21,68 @@ let cases (name: string) : JsonElement list =
/// Decode a nullable JSON value into an Option.
let opt (f: JsonElement -> 'a) (v: JsonElement) : 'a option =
if v.ValueKind = JsonValueKind.Null then None else Some(f v)
let prop (key: string) (v: JsonElement) : JsonElement = v.GetProperty(key)
let str (v: JsonElement) : string = v.GetString()
let num (v: JsonElement) : int = v.GetInt32()
let u32 (v: JsonElement) : uint32 = v.GetUInt32()
let bool (v: JsonElement) : bool = v.GetBoolean()
let list (f: JsonElement -> 'a) (v: JsonElement) : 'a list = v.EnumerateArray() |> Seq.map f |> List.ofSeq
/// The i-th argument of a case.
let arg (i: int) (c: JsonElement) : JsonElement = (prop "args" c)[i]
let expected (c: JsonElement) : JsonElement = prop "expected" c
let name (c: JsonElement) : string = str (prop "name" c)
let point (v: JsonElement) : Point = { X = num (prop "x" v); Y = num (prop "y" v) }
let direction (v: JsonElement) : Direction =
match str v with
| "Up" -> Up
| "Down" -> Down
| "Left" -> Left
| "Right" -> Right
| other -> failwith $"unknown direction: {other}"
let status (v: JsonElement) : Status =
match str v with
| "Playing" -> Playing
| "Paused" -> Paused
| "GameOver" -> GameOver
| "Won" -> Won
| other -> failwith $"unknown status: {other}"
let action (v: JsonElement) : Action =
match str (prop "tag" v) with
| "Tick" -> Tick
| "Turn" -> Turn(direction (prop "dir" v))
| "TogglePause" -> TogglePause
| "Restart" -> Restart
| "Frame" -> Frame
| other -> failwith $"unknown action tag: {other}"
/// JSON uses camelCase field names; the F# record uses PascalCase.
let gameState (v: JsonElement) : GameState =
{ Width = num (prop "width" v)
Height = num (prop "height" v)
Snake = list point (prop "snake" v)
Dir = direction (prop "dir" v)
NextDir = direction (prop "nextDir" v)
Apple = opt point (prop "apple" v)
Seed = u32 (prop "seed" v)
Score = num (prop "score" v)
Status = status (prop "status" v)
Frame = num (prop "frame" v) }
let shape (v: JsonElement) : Shape =
let n key = num (prop key v)
let s key = str (prop key v)
match s "tag" with
| "Rect" -> Rect(n "x", n "y", n "w", n "h", s "color")
| "Text" -> Text(n "x", n "y", s "text", s "color", n "size", s "align")
| other -> failwith $"unknown shape tag: {other}"
/// One test per case of a fixture, named "<label>: <case name>".
let fixtureTests (fixture: string) (label: string) (body: JsonElement -> unit) : Test list =
[ for c in cases fixture -> testCase $"{label}: {name c}" (fun () -> body c) ]