feat(fsharp): Fable browser platform, snake and pong pages, build-web.sh
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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co-authored by
Claude Opus 5.5
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/// Browser glue: turns a canvas into a Platform. Impure by nature; not part of the exercises' logic.
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/// `?` (Fable.Core.JsInterop dynamic access) calls browser APIs by name, without type bindings or extra packages.
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module Snake.Web.BrowserPlatform
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open Fable.Core
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open Fable.Core.JsInterop
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open Snake.Runtime
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[<Global>]
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let private window: obj = jsNative
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[<Global>]
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let private crypto: obj = jsNative
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// Keys that scroll the page should only steer the game.
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let private prevent = [ "ArrowUp"; "ArrowDown"; "ArrowLeft"; "ArrowRight"; " " ]
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let private listen (kind: string) (cb: string -> unit) : unit =
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window?addEventListener (kind,
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fun (e: obj) ->
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let key: string = e?key
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if List.contains key prevent then
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e?preventDefault ()
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cb key)
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// t is the number of milliseconds since the first animation frame.
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let private startClock (onTime: int64 -> unit) : unit =
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let rec frame (start: float option) : float -> unit =
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fun now ->
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let t0 = defaultArg start now
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onTime (int64 (now - t0))
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window?requestAnimationFrame (frame (Some t0))
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window?requestAnimationFrame (frame None)
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// Fable compiles a uint32 array to a Uint32Array, which is what crypto.getRandomValues fills.
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let private randomSeed () : uint32 =
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let buf: uint32[] = Array.zeroCreate 1
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crypto?getRandomValues (buf)
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buf[0]
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/// A Platform drawing on `canvas` (an HTML canvas element) and listening to the window's keys and frames.
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let create (canvas: obj) : Platform =
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let ctx = canvas?getContext ("2d")
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{ FillRect =
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fun x y w h color ->
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ctx?fillStyle <- color
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ctx?fillRect (x, y, w, h)
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FillText =
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fun x y text color size align ->
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ctx?fillStyle <- color
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ctx?font <- $"{size}px monospace"
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ctx?textAlign <- align
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ctx?fillText (text, x, y)
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RandomSeed = randomSeed
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StartClock = startClock
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OnKeyDown = listen "keydown"
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OnKeyUp = listen "keyup" }
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/// The page's `<canvas id="game">`.
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let gameCanvas () : obj = window?document?getElementById ("game")
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/// fsharp/pong.html loads this module (web/dist/PongMain.js): one call runs Pong (m11).
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module Snake.Web.PongMain
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open Snake
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Runtime.runApp (BrowserPlatform.create (BrowserPlatform.gameCanvas ())) (Pong.App.pongMain ())
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@@ -0,0 +1,6 @@
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/// fsharp/index.html loads this module (web/dist/SnakeMain.js): one call runs the whole Snake program.
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module Snake.Web.SnakeMain
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open Snake
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Runtime.runApp (BrowserPlatform.create (BrowserPlatform.gameCanvas ())) (App.main ())
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@@ -0,0 +1,33 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<!-- Fable project for the browser pages: compiles ../src (the student's code) plus the browser glue to JavaScript.
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Build with ../build-web.sh; it is never part of the .NET test build. -->
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<!-- FS0046: `pure` is reserved for future use by F#; the course keeps the name used by every track. -->
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<NoWarn>$(NoWarn);FS0046</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="../src/Util.fs" />
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<Compile Include="../src/Model.fs" />
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<Compile Include="../src/Rules.fs" />
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<Compile Include="../src/Random.fs" />
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<Compile Include="../src/Spawn.fs" />
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<Compile Include="../src/Game.fs" />
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<Compile Include="../src/View.fs" />
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<Compile Include="../src/IO.fs" />
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<Compile Include="../src/Stream.fs" />
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<Compile Include="../src/Input.fs" />
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<Compile Include="../src/App.fs" />
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<Compile Include="../src/Runtime.fs" />
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<Compile Include="../src/Pong/Model.fs" />
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<Compile Include="../src/Pong/Rules.fs" />
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<Compile Include="../src/Pong/View.fs" />
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<Compile Include="../src/Pong/App.fs" />
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<Compile Include="BrowserPlatform.fs" />
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<Compile Include="SnakeMain.fs" />
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<Compile Include="PongMain.fs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Fable.Core" Version="5.6.0" />
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</ItemGroup>
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</Project>
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