feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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// Pong (pong.html) on every track, judged against the pure model.
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import { test, expect, TRACKS } from '../lib/app.mjs'
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// The player's paddle is the white 8 x 64 rect in column 2 (x = 16); its top row in cells is y / 8.
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const lastScene = (shapes) => shapes.slice(Math.max(0, shapes.findLastIndex((s) => s.tag === 'Rect' && s.w === 640)))
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const paddleOf = (shapes) => lastScene(shapes).find((s) => s.tag === 'Rect' && s.x === 16 && s.h === 64).y / 8
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const textsOf = (shapes) => lastScene(shapes).filter((s) => s.tag === 'Text').map((s) => s.text)
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for (const track of TRACKS) {
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test.describe(`${track}: pong`, () => {
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test('holding and releasing keys moves the paddle as the model says', async ({ app }) => {
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const a = await (await app(track, 'pong')).start()
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const p0 = paddleOf(await a.expectInSync())
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await a.down('ArrowUp')
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await a.advance(300)
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const p1 = paddleOf(await a.expectInSync('holding ArrowUp'))
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await a.up('ArrowUp')
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await a.advance(300)
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const p2 = paddleOf(await a.expectInSync('released'))
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await a.down('ArrowDown')
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await a.advance(600)
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const p3 = paddleOf(await a.expectInSync('holding ArrowDown'))
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await a.up('ArrowDown')
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await a.advance(100)
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await a.expectInSync('released again')
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// One cell per 30 ms game frame while held, none after release.
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expect(p0).toBe(21)
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expect(p1).toBeLessThan(p0)
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expect(p2).toBe(p1)
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expect(p3).toBeGreaterThan(p2)
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})
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test('a whole match on the fake clock ends with the model\'s score and the right winner text', async ({ app }) => {
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const a = await (await app(track, 'pong')).start()
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// A simple player: every 90 ms, hold the key that brings the paddle's middle toward the ball.
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let held = null
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for (let i = 0; i < 1000 && a.state.status === 'Playing'; i++) {
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const { ball, player } = a.state
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const want = player + 4 < ball.y - 1 ? 'ArrowDown' : player + 4 > ball.y + 1 ? 'ArrowUp' : null
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if (want !== held) {
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if (held) await a.up(held)
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if (want) await a.down(want)
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held = want
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}
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await a.advance(90)
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if (i % 10 === 0) await a.expectInSync(`match, ${i * 90} ms`)
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}
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if (held) await a.up(held)
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await a.advance(500)
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const end = await a.expectInSync('match over')
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const { score } = a.state
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expect(a.state.status).toBe('Over')
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expect(Math.max(score.player, score.cpu)).toBe(5)
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expect(textsOf(end)).toEqual(expect.arrayContaining([`${score.player} ${score.cpu}`,
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score.player > score.cpu ? 'You Win!' : 'CPU Wins', 'Press R to restart']))
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})
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test('R restarts and keeps a held key', async ({ app }) => {
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const a = await (await app(track, 'pong')).start()
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await a.advance(300)
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await a.down('ArrowDown')
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await a.advance(150)
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const before = paddleOf(await a.expectInSync('holding ArrowDown'))
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await a.press('r')
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const restarted = paddleOf(await a.expectInSync('after R'))
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await a.advance(300)
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const after = paddleOf(await a.expectInSync('after R, still holding'))
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await a.up('ArrowDown')
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await a.expectInSync('released')
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expect(before).toBeGreaterThan(21)
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expect(restarted).toBe(21)
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expect(after).toBeGreaterThan(21)
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})
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})
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}
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