feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -8,17 +8,25 @@ open Snake.Runtime
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open Snake.Tests.M09Helpers
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/// A fake platform: records every call and lets the test fire events by hand. (Tests may mutate; src/ may not.)
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type FakePlatform(seed: uint32) =
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type FakePlatform(seed: uint32, best: int) =
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let calls = ResizeArray<obj list>()
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let mutable onTime: int64 -> unit = ignore
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let mutable onDown: string -> unit = ignore
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let mutable onUp: string -> unit = ignore
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// m13: a runtime from Module 9 does not register this yet; nothing in m09 fires a click.
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let mutable onClick: int -> int -> unit = fun _ _ -> ()
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let registered = ResizeArray<string>()
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new(seed: uint32) = FakePlatform(seed, 0)
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member _.Calls: obj list list = List.ofSeq calls
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member _.Clear() = calls.Clear()
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member _.FireTime(t: int64) = onTime t
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member _.FireKey(key: string) = onDown key
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member _.FireKeyUp(key: string) = onUp key
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member _.FireClick(x: int, y: int) = onClick x y
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/// The names of the handlers the runtime registered ("click", "down", "time", "up"), sorted.
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member _.Registered: string list = registered |> Seq.distinct |> Seq.sort |> List.ofSeq
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member _.Platform: Platform =
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{ FillRect = fun x y w h color -> calls.Add [ box "fillRect"; box x; box y; box w; box h; box color ]
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@@ -29,9 +37,27 @@ type FakePlatform(seed: uint32) =
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fun () ->
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calls.Add [ box "randomSeed" ]
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seed
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StartClock = fun cb -> onTime <- cb
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OnKeyDown = fun cb -> onDown <- cb
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OnKeyUp = fun cb -> onUp <- cb }
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LoadBest =
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fun () ->
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calls.Add [ box "loadBest" ]
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best
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SaveBest = fun n -> calls.Add [ box "saveBest"; box n ]
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StartClock =
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fun cb ->
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registered.Add "time"
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onTime <- cb
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OnKeyDown =
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fun cb ->
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registered.Add "down"
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onDown <- cb
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OnKeyUp =
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fun cb ->
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registered.Add "up"
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onUp <- cb
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OnClick =
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fun cb ->
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registered.Add "click"
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onClick <- cb }
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// What the platform should have been asked to draw for a scene.
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let private expectedCalls (scene: Scene) : obj list list =
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