feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)

Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Fable 5.2 committed 2026-11-11 12:05:29 +01:00
1 parent 876f5aabb1
commit edd57f0148
253 files changed
+21753 -503

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+46 -2
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@@ -41,7 +41,48 @@ let private randomSeed () : uint32 =
crypto?getRandomValues (buf)
buf[0]
/// A Platform drawing on `canvas` (an HTML canvas element) and listening to the window's keys and frames.
// m10: where the best score survives a reload.
let private bestKey = "pure-snake-best"
// Storage can be missing, blocked (privacy settings; some browsers throw as soon as localStorage is touched) or hold
// anything: all of that reads as 0, and nothing throws. Only a non-negative whole number counts.
let private loadBest () : int =
try
let raw: string = window?localStorage?getItem (bestKey)
if isNull raw then
0
else
// Only what saveBest writes counts: decimal digits, at most 2147483647 (so all three tracks read alike).
let digits = raw.Length >= 1 && raw.Length <= 10 && Seq.forall (fun c -> c >= '0' && c <= '9') raw
if digits && float raw <= 2147483647.0 then int (float raw) else 0
with _ ->
0
// A record that cannot be stored is lost; the game goes on.
let private saveBest (score: int) : unit =
try
window?localStorage?setItem (bestKey, string score)
with _ ->
()
// m13: a click on the canvas, in canvas pixels. The page may show the canvas larger or smaller than its width and
// height (CSS, zoom) and draws a border round it, so the window coordinates of the mouse are made relative to the
// drawing area (inside the border) and then scaled. The listener is added when the runtime asks, not before.
let private onClick (canvas: obj) (cb: int -> int -> unit) : unit =
canvas?addEventListener ("click",
fun (e: obj) ->
let r = canvas?getBoundingClientRect ()
let scale (client: float) (start: float) (border: float) (size: float) (shown: float) =
int (System.Math.Floor((client - start - border) * size / shown))
cb
(scale e?clientX r?left canvas?clientLeft canvas?width canvas?clientWidth)
(scale e?clientY r?top canvas?clientTop canvas?height canvas?clientHeight))
/// A Platform drawing on `canvas` (an HTML canvas element) and listening to the window's keys and frames, and from
/// m13 to clicks on the canvas.
let create (canvas: obj) : Platform =
let ctx = canvas?getContext ("2d")
@@ -56,9 +97,12 @@ let create (canvas: obj) : Platform =
ctx?textAlign <- align
ctx?fillText (text, x, y)
RandomSeed = randomSeed
LoadBest = loadBest
SaveBest = saveBest
StartClock = startClock
OnKeyDown = listen "keydown"
OnKeyUp = listen "keyup" }
OnKeyUp = listen "keyup"
OnClick = onClick canvas }
/// The page's `<canvas id="game">`.
let gameCanvas () : obj = window?document?getElementById ("game")
+7
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@@ -0,0 +1,7 @@
/// fsharp/life.html loads this module (web/dist/LifeMain.js): one call runs Conway's Life (m13).
module Snake.Web.LifeMain
open Snake
// The same Platform as Snake's; Life listens to its clicks, and never asks for LoadBest or SaveBest.
Runtime.runApp (BrowserPlatform.create (BrowserPlatform.gameCanvas ())) (Life.App.lifeMain ())
+1
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@@ -3,4 +3,5 @@ module Snake.Web.PongMain
open Snake
// The same Platform as Snake's; pongMain () never asks for LoadBest or SaveBest, so the stored best is untouched.
Runtime.runApp (BrowserPlatform.create (BrowserPlatform.gameCanvas ())) (Pong.App.pongMain ())
+39
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@@ -0,0 +1,39 @@
/// fsharp/replay.html loads this module (web/dist/ReplayMain.js): the replay viewer of m10.
/// The recording is plain JSON next to the test fixtures; the page is served from the repository root by
/// scripts/serve.mjs, so it can be fetched (relative to the page, fsharp/replay.html). It is decoded with plain
/// JavaScript interop, without a JSON library, and the viewer starts once it has arrived.
module Snake.Web.ReplayMain
open Fable.Core
open Fable.Core.JsInterop
open Snake
open Snake.Model
open Snake.Replay
[<Global>]
let private window: obj = jsNative
let private direction (dir: string) : Direction =
match dir with
| "Up" -> Up
| "Down" -> Down
| "Left" -> Left
| "Right" -> Right
| other -> failwith $"unknown direction in the recording: {other}"
// A recording holds only Tick and Turn: {"tag":"Tick"} or {"tag":"Turn","dir":"Up"}.
let private action (a: obj) : Action =
match (a?tag: string) with
| "Tick" -> Tick
| "Turn" -> Turn(direction a?dir)
| other -> failwith $"unknown action in the recording: {other}"
let private recording (data: obj) : Recording =
{ Seed = uint32 (data?seed: float)
Actions = (data?actions: obj[]) |> Array.map action |> List.ofArray }
let private start (data: obj) : unit =
Runtime.runApp (BrowserPlatform.create (BrowserPlatform.gameCanvas ())) (replayMain (recording data))
window?fetch("../fixtures/replay-sample.json")?``then``(fun (response: obj) -> response?json ())?``then``(start)
|> ignore
+7
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@@ -19,13 +19,20 @@
<Compile Include="../src/Input.fs" />
<Compile Include="../src/App.fs" />
<Compile Include="../src/Runtime.fs" />
<Compile Include="../src/Replay.fs" />
<Compile Include="../src/Pong/Model.fs" />
<Compile Include="../src/Pong/Rules.fs" />
<Compile Include="../src/Pong/View.fs" />
<Compile Include="../src/Pong/App.fs" />
<Compile Include="../src/Life/Model.fs" />
<Compile Include="../src/Life/Rules.fs" />
<Compile Include="../src/Life/View.fs" />
<Compile Include="../src/Life/App.fs" />
<Compile Include="BrowserPlatform.fs" />
<Compile Include="SnakeMain.fs" />
<Compile Include="PongMain.fs" />
<Compile Include="ReplayMain.fs" />
<Compile Include="LifeMain.fs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Fable.Core" Version="5.6.0" />