feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)

Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Fable 5.2 committed 2026-11-11 12:05:29 +01:00
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@@ -1,9 +1,30 @@
// Browser glue: turns a canvas and a window into a Platform. Impure by nature; not part of the exercises' logic.
/** @import { Point, Platform } from './types' */
const PREVENT = new Set(['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', ' '])
// m10: where the best score survives a reload.
const BEST_KEY = 'pure-snake-best'
/**
* (m13, given) Where a mouse event hit the canvas, in canvas pixels, as whole numbers.
* The page may show the canvas at another size than its `width` x `height` (CSS scaling, zoom) and draws a border
* around it, so the event's window coordinates (`clientX`, `clientY`) are first made relative to the drawing area
* (`getBoundingClientRect` minus the border, `clientLeft`/`clientTop`) and then scaled by the canvas size over its
* shown size (`clientWidth`/`clientHeight`).
* @type {(canvas: HTMLCanvasElement, clientX: number, clientY: number) => Point}
*/
export const canvasPoint = (canvas, clientX, clientY) => {
const r = canvas.getBoundingClientRect()
return {
x: Math.floor(((clientX - r.left - canvas.clientLeft) * canvas.width) / canvas.clientWidth),
y: Math.floor(((clientY - r.top - canvas.clientTop) * canvas.height) / canvas.clientHeight),
}
}
/** @type {(canvas: HTMLCanvasElement, win: Window) => Platform} */
export const browserPlatform = (canvas, win) => {
const ctx = canvas.getContext('2d')
const ctx = /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'))
// Keys that scroll the page should only steer the game.
const onKey = (cb) => (e) => {
if (PREVENT.has(e.key)) e.preventDefault()
@@ -21,6 +42,24 @@ export const browserPlatform = (canvas, win) => {
ctx.fillText(text, x, y)
},
randomSeed: () => crypto.getRandomValues(new Uint32Array(1))[0],
// Storage can be missing, blocked (privacy settings) or hold anything: all of that reads as 0, and nothing throws.
loadBest: () => {
try {
// Only what saveBest writes counts: decimal digits, at most 2147483647 (so all three tracks read alike).
const raw = win.localStorage.getItem(BEST_KEY)
return typeof raw === 'string' && /^[0-9]{1,10}$/.test(raw) && Number(raw) <= 2147483647 ? Number(raw) : 0
} catch {
return 0
}
},
// A record that cannot be stored is lost; the game goes on.
saveBest: (score) => {
try {
win.localStorage.setItem(BEST_KEY, String(score))
} catch {
// ignored on purpose
}
},
// t is the number of milliseconds since the first frame.
startClock: (onTime) => {
const frame = (start) => (now) => {
@@ -32,5 +71,11 @@ export const browserPlatform = (canvas, win) => {
},
onKeyDown: (cb) => win.addEventListener('keydown', onKey(cb)),
onKeyUp: (cb) => win.addEventListener('keyup', onKey(cb)),
// m13: clicks on the canvas (not the window), converted to canvas pixels.
onClick: (cb) =>
canvas.addEventListener('click', (e) => {
const p = canvasPoint(canvas, e.clientX, e.clientY)
cb(p.x, p.y)
}),
}
}