feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -18,9 +18,12 @@ const fakePlatform = (seed = 42) => {
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startClock: (cb) => { handlers.time = cb },
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onKeyDown: (cb) => { handlers.down = cb },
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onKeyUp: (cb) => { handlers.up = cb },
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// m13: a runtime from Module 9 does not register this yet; nothing in m09 fires a click.
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onClick: (cb) => { handlers.click = cb },
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fireTime: (t) => handlers.time(t),
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fireKey: (k) => handlers.down(k),
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fireKeyUp: (k) => handlers.up(k),
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fireClick: (x, y) => handlers.click(x, y),
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}
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}
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