feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -4,11 +4,17 @@ package snake
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enum Op:
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case Draw(shape: Shape)
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case RandomSeed
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case LoadBest // m10
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case SaveBest(score: Int) // m10
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/** What the outside world answers: `Done` for a `Draw`, `Seed(value)` for a `RandomSeed`. */
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/**
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* What the outside world answers: `Done` for a `Draw`, `Seed(value)` for a `RandomSeed`;
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* (m10) `Best(value)` for a `LoadBest` and `Done` for a `SaveBest`.
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*/
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enum OpResult:
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case Done
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case Seed(value: Long)
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case Best(value: Int)
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/**
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* m07 io: effects as values. An IO is a plain-data description of a program; nothing runs until interpreted.
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@@ -43,20 +49,31 @@ object IO:
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// An interpreter that answers a RandomSeed with anything but a Seed is broken; say so loudly.
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lazy val randomSeed: IO[Long] = effect(Op.RandomSeed).map {
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case OpResult.Seed(value) => value
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case OpResult.Done => throw new IllegalStateException("RandomSeed must be answered with a Seed")
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case other => throw new IllegalStateException(s"RandomSeed must be answered with a Seed, not $other")
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}
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def drawScene(scene: Scene): IO[Unit] = sequence(scene.map(draw))
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// m10: the stored best score. Reading it answers a number; saving answers nothing, like a draw.
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lazy val loadBest: IO[Int] = effect(Op.LoadBest).map {
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case OpResult.Best(value) => value
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case other => throw new IllegalStateException(s"LoadBest must be answered with a Best, not $other")
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}
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def saveBest(score: Int): IO[Unit] = effect(Op.SaveBest(score)).map(_ => ())
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// Answer each op with a canned result, collecting the ops as we go. Tail recursion: the compiler turns it
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// into a loop, so long programs cannot overflow the stack, and still nothing is mutated.
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def trace[A](io: IO[A], seed: Long): Traced[A] =
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// `best` (m10) answers LoadBest, the way `seed` answers RandomSeed; it defaults to 0 so m07 calls stay valid.
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def trace[A](io: IO[A], seed: Long, best: Int = 0): Traced[A] =
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@annotation.tailrec
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def go(io: IO[A], done: List[Op]): Traced[A] = io match
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case Pure(a) => Traced(a, done.reverse)
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case Effect(op, k) =>
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val answer = op match
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case Op.RandomSeed => OpResult.Seed(seed)
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case Op.Draw(_) => OpResult.Done
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case Op.RandomSeed => OpResult.Seed(seed)
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case Op.Draw(_) => OpResult.Done
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case Op.LoadBest => OpResult.Best(best)
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case Op.SaveBest(_) => OpResult.Done
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go(k(answer), op :: done)
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go(io, Nil)
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