feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)

Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Lucas WintherandClaude Fable 5.2 committed 2026-11-11 12:05:29 +01:00
1 parent 876f5aabb1
commit edd57f0148
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@@ -17,7 +17,10 @@ enum Action:
case Restart
case Frame
/** The whole game. `snake` is head first; `seed` is the unsigned 32-bit random seed (0 until 2^32). */
/**
* The whole game. `snake` is head first; `seed` is the unsigned 32-bit random seed (0 until 2^32).
* `frame` and `queued` stay unused until Module 10 (`queued` is the turn waiting for the next step, Exercise 10.6).
*/
final case class GameState(
width: Int,
height: Int,
@@ -28,7 +31,8 @@ final case class GameState(
seed: Long,
score: Int,
status: Status,
frame: Int
frame: Int,
queued: Option[Direction]
)
/** m02 model: the data the whole game is built from. Case classes and enums are immutable. */
@@ -56,5 +60,6 @@ object Model:
seed = seed,
score = 0,
status = Status.Playing,
frame = 0
frame = 0,
queued = None
)