import { todo } from './todo.js' /** @typedef {{x: number, y: number}} Point */ /** @typedef {'Up'|'Down'|'Left'|'Right'} Direction */ /** @typedef {'Playing'|'Paused'|'GameOver'|'Won'} Status */ /** @typedef {{width: number, height: number, snake: Point[], dir: Direction, nextDir: Direction, * apple: Point|null, seed: number, score: number, status: Status, frame: number}} GameState */ /** A grid cell `{x, y}`. */ export const point = (x, y) => todo('m02') /** Structural equality: same x and same y. */ export const pointEquals = (a, b) => todo('m02') /** The unit step for a direction: Up {0,-1}, Down {0,1}, Left {-1,0}, Right {1,0} (y grows downward). */ export const delta = (dir) => todo('m02') /** The direction pointing the other way. */ export const opposite = (dir) => todo('m02') /** * Everything that can happen to the game, as data: * `Tick`, `Turn(dir)`, `TogglePause`, `Restart`, `Frame`, each `{ tag, ... }`. * `Turn` is a function because it carries a direction; the rest are constants * (the getters below only exist so the stub compiles; replace them with plain values). */ export const Action = { get Tick() { return todo('m02') }, Turn: (dir) => todo('m02'), get TogglePause() { return todo('m02') }, get Restart() { return todo('m02') }, get Frame() { return todo('m02') }, } /** * A fresh game: 20x20, snake [(10,10),(9,10),(8,10)] heading Right (dir and nextDir), * apple null, the given seed, score 0, status 'Playing', frame 0. */ export const initialState = (seed) => todo('m02')