import test from 'node:test' import assert from 'node:assert/strict' import { freeCells, spawnApple, tick, newGame } from '../src/spawn.js' import { advance } from '../src/rules.js' import { loadFixture, freeze } from './helpers.js' const fixtureTests = (name, f) => { const fx = loadFixture(name) fx.cases.forEach((c) => test(`m04 ${fx.function}: ${c.name}`, () => assert.deepStrictEqual(f(...freeze(c.args)), c.expected))) } fixtureTests('m04-free-cells', freeCells) fixtureTests('m04-spawn', spawnApple) fixtureTests('m04-new-game', newGame) fixtureTests('m04-tick', tick) // 3x2 board, one-cell snake, about to eat the apple at (1,0) const eating = freeze({ width: 3, height: 2, snake: [{ x: 0, y: 0 }], dir: 'Right', nextDir: 'Right', apple: { x: 1, y: 0 }, seed: 0, score: 0, status: 'Playing', frame: 0, }) test('m04 tick: eating the apple spawns a new one in the same step', () => { // snake becomes [(1,0),(0,0)]; free cells are (2,0),(0,1),(1,1),(2,1); seed 0 draws 1144304738 % 4 = 2 -> (1,1) assert.deepStrictEqual(tick(eating), { ...eating, snake: [{ x: 1, y: 0 }, { x: 0, y: 0 }], apple: { x: 1, y: 1 }, score: 1, seed: 1831565813, }) }) test('m04 tick is spawnApple after advance', () => assert.deepStrictEqual(tick(eating), spawnApple(advance(eating)))) test('m04 tick leaves the seed alone when no apple needs spawning', () => { const s = freeze({ ...eating, apple: { x: 2, y: 1 } }) assert.equal(tick(s).seed, 0) }) test('m04 newGame is reproducible: same seed, same game', () => assert.deepStrictEqual(newGame(42), newGame(42)))