import { todo } from './todo.js' /** * Translate a keyboard key name (as in `KeyboardEvent.key`) into the game action it triggers, or `null`. * m09: `ArrowUp`/`w`/`W` -> `Action.Turn('Up')`, `ArrowDown`/`s`/`S` -> Down, `ArrowLeft`/`a`/`A` -> Left, * `ArrowRight`/`d`/`D` -> Right. Any other key -> `null`. * (m10) `' '` (Space) -> `Action.TogglePause`, `r`/`R` -> `Action.Restart`. */ export const keyToAction = (key) => todo('m09')