import { Action } from './model.js' import { update } from './game.js' import { newGame } from './spawn.js' import { view } from './view.js' import { map as mapIO, randomSeed, drawScene } from './io.js' import { keyDowns, interval, map, filterMap, merge, scan, startWith } from './stream.js' import { keyToAction } from './input.js' export const TICK_MS = 150 // Everything that can happen to the game: a Tick every TICK_MS, and a Turn for each steering key. export const classicActions = merge( map(interval(TICK_MS), () => Action.Tick), filterMap(keyDowns, keyToAction)) // Actions folded into game states. startWith puts the initial state first so it is drawn right away. export const states = (seed, actions) => startWith(scan(actions, update, newGame(seed)), newGame(seed)) export const render = (state) => drawScene(view(state)) // The whole program as a value: get a seed, then turn the stream of states into a stream of drawings. // Nothing runs here; runtime.js interprets it. export const main = mapIO(randomSeed, (seed) => map(states(seed, classicActions), render))