import test from 'node:test' import assert from 'node:assert/strict' import { states, classicActions, render, main, TICK_MS } from '../src/app.js' import { run } from '../src/stream.js' import { trace } from '../src/io.js' import { view } from '../src/view.js' import { newGame } from '../src/spawn.js' import { Action } from '../src/model.js' import { freeze } from './helpers.js' const time = (t) => ({ tag: 'Time', t }) const down = (key) => ({ tag: 'KeyDown', key }) test('m09 the game ticks every 150 ms', () => assert.equal(TICK_MS, 150)) test('m09 classicActions turns Tick into actions on the clock and keys into Turn actions', () => assert.deepStrictEqual( run(classicActions, freeze([time(150), down('ArrowUp'), down('x'), time(300)])), [Action.Tick, Action.Turn('Up'), Action.Tick])) test('m09 states starts with the new game, then yields one state per action', () => { const out = run(states(42, classicActions), freeze([time(150), down('ArrowUp'), time(300)])) assert.equal(out.length, 4) assert.deepStrictEqual(out[0], newGame(42)) assert.deepStrictEqual(out.map((s) => s.snake[0]), [ { x: 10, y: 10 }, { x: 11, y: 10 }, { x: 11, y: 10 }, { x: 11, y: 9 }, ]) assert.deepStrictEqual(out.map((s) => s.nextDir), ['Right', 'Right', 'Up', 'Up']) assert.deepStrictEqual(out.map((s) => s.dir), ['Right', 'Right', 'Right', 'Up']) }) test('m09 render draws the whole view of the state', () => assert.deepStrictEqual(trace(render(newGame(42)), 0).ops, view(newGame(42)).map((shape) => ({ tag: 'Draw', shape })))) test('m09 main asks for a random seed, then builds the stream from it', () => { const { ops, result: stream } = trace(main, 42) assert.deepStrictEqual(ops, [{ tag: 'RandomSeed' }]) const [outs] = stream.step(time(0)) assert.equal(outs.length, 1) assert.deepStrictEqual(trace(outs[0], 0).ops, trace(render(newGame(42)), 0).ops) }) test('m09 main with seed 42 draws the new game first, then the ticked game after 150 ms', () => { const { result: stream } = trace(main, 42) const [first, next] = stream.step(time(0)) const [second] = next.step(time(150)) assert.deepStrictEqual(trace(first[0], 0).ops.map((o) => o.shape), view(newGame(42))) assert.equal(second.length, 1) assert.notDeepEqual(trace(second[0], 0).ops, trace(first[0], 0).ops) })