/// m09 runtime: the single impure place in the course (with the web/ glue); everything else only builds values. /// Here we interpret IO descriptions against a Platform and hold the one mutable variable, the current stream. module Snake.Runtime open Snake.View open Snake.IO open Snake.Stream /// The outside world, as the runtime sees it. type Platform = { FillRect: int -> int -> int -> int -> string -> unit FillText: int -> int -> string -> string -> int -> string -> unit RandomSeed: unit -> uint32 StartClock: (int64 -> unit) -> unit OnKeyDown: (string -> unit) -> unit OnKeyUp: (string -> unit) -> unit } // Perform one op on the platform and return its answer. let private perform (p: Platform) (op: Op) : OpResult = match op with | RandomSeed -> Seed(p.RandomSeed()) | Draw(Rect(x, y, w, h, color)) -> p.FillRect x y w h color Done | Draw(Text(x, y, text, color, size, align)) -> p.FillText x y text color size align Done // Tail recursive, so it compiles to a loop: a scene is hundreds of ops and the stack must not grow with them. let rec runIO (p: Platform) (io: IO<'a>) : 'a = match io with | Pure a -> a | Effect(op, k) -> runIO p (k (perform p op)) let runApp (p: Platform) (main: IO>>) : unit = // The one mutable variable. F# closures cannot capture a `let mutable`, so it is a ref cell. let stream = ref (runIO p main) let feed (event: Event) = let ios, next = Stream.step event stream.Value stream.Value <- next List.iter (runIO p) ios p.OnKeyDown(fun key -> feed (KeyDown key)) p.OnKeyUp(fun key -> feed (KeyUp key)) p.StartClock(fun t -> feed (Time t))