/// Loads shared fixtures from ../fixtures/.json and decodes them into the course's types. module Snake.Tests.Fixtures open System.IO open System.Text.Json open Expecto open Snake.Model open Snake.View let private dir = Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), "..", "fixtures")) let load (name: string) : JsonElement = use doc = JsonDocument.Parse(File.ReadAllText(Path.Combine(dir, name + ".json"))) doc.RootElement.Clone() /// The cases array of a fixture. let cases (name: string) : JsonElement list = (load name).GetProperty("cases").EnumerateArray() |> List.ofSeq /// Decode a nullable JSON value into an Option. let opt (f: JsonElement -> 'a) (v: JsonElement) : 'a option = if v.ValueKind = JsonValueKind.Null then None else Some(f v) let prop (key: string) (v: JsonElement) : JsonElement = v.GetProperty(key) let str (v: JsonElement) : string = v.GetString() let num (v: JsonElement) : int = v.GetInt32() let u32 (v: JsonElement) : uint32 = v.GetUInt32() let bool (v: JsonElement) : bool = v.GetBoolean() let list (f: JsonElement -> 'a) (v: JsonElement) : 'a list = v.EnumerateArray() |> Seq.map f |> List.ofSeq /// The i-th argument of a case. let arg (i: int) (c: JsonElement) : JsonElement = (prop "args" c)[i] let expected (c: JsonElement) : JsonElement = prop "expected" c let name (c: JsonElement) : string = str (prop "name" c) let point (v: JsonElement) : Point = { X = num (prop "x" v); Y = num (prop "y" v) } let direction (v: JsonElement) : Direction = match str v with | "Up" -> Up | "Down" -> Down | "Left" -> Left | "Right" -> Right | other -> failwith $"unknown direction: {other}" let status (v: JsonElement) : Status = match str v with | "Playing" -> Playing | "Paused" -> Paused | "GameOver" -> GameOver | "Won" -> Won | other -> failwith $"unknown status: {other}" let action (v: JsonElement) : Action = match str (prop "tag" v) with | "Tick" -> Tick | "Turn" -> Turn(direction (prop "dir" v)) | "TogglePause" -> TogglePause | "Restart" -> Restart | "Frame" -> Frame | other -> failwith $"unknown action tag: {other}" /// JSON uses camelCase field names; the F# record uses PascalCase. let gameState (v: JsonElement) : GameState = { Width = num (prop "width" v) Height = num (prop "height" v) Snake = list point (prop "snake" v) Dir = direction (prop "dir" v) NextDir = direction (prop "nextDir" v) Apple = opt point (prop "apple" v) Seed = u32 (prop "seed" v) Score = num (prop "score" v) Status = status (prop "status" v) Frame = num (prop "frame" v) } let shape (v: JsonElement) : Shape = let n key = num (prop key v) let s key = str (prop key v) match s "tag" with | "Rect" -> Rect(n "x", n "y", n "w", n "h", s "color") | "Text" -> Text(n "x", n "y", s "text", s "color", n "size", s "align") | other -> failwith $"unknown shape tag: {other}" /// One test per case of a fixture, named "