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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<!-- FS0046: `pure` is reserved for future use by F#; the course keeps the name used by every track. -->
<NoWarn>$(NoWarn);FS0046</NoWarn>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Compile Include="Util.fs" />
<Compile Include="Model.fs" />
<Compile Include="Rules.fs" />
<Compile Include="Random.fs" />
<Compile Include="Spawn.fs" />
<Compile Include="Game.fs" />
<Compile Include="View.fs" />
<Compile Include="IO.fs" />
<Compile Include="Stream.fs" />
<Compile Include="Input.fs" />
<Compile Include="App.fs" />
<Compile Include="Runtime.fs" />
<Compile Include="Pong/Model.fs" />
<Compile Include="Pong/Rules.fs" />
<Compile Include="Pong/View.fs" />
<Compile Include="Pong/App.fs" />
</ItemGroup>
</Project>