Files

116 lines
5.0 KiB
FSharp

module Snake.Tests.M09Runtime
open Expecto
open Snake
open Snake.Model
open Snake.View
open Snake.Runtime
open Snake.Tests.M09Helpers
/// A fake platform: records every call and lets the test fire events by hand. (Tests may mutate; src/ may not.)
type FakePlatform(seed: uint32) =
let calls = ResizeArray<obj list>()
let mutable onTime: int64 -> unit = ignore
let mutable onDown: string -> unit = ignore
let mutable onUp: string -> unit = ignore
member _.Calls: obj list list = List.ofSeq calls
member _.Clear() = calls.Clear()
member _.FireTime(t: int64) = onTime t
member _.FireKey(key: string) = onDown key
member _.FireKeyUp(key: string) = onUp key
member _.Platform: Platform =
{ FillRect = fun x y w h color -> calls.Add [ box "fillRect"; box x; box y; box w; box h; box color ]
FillText =
fun x y text color size align ->
calls.Add [ box "fillText"; box x; box y; box text; box color; box size; box align ]
RandomSeed =
fun () ->
calls.Add [ box "randomSeed" ]
seed
StartClock = fun cb -> onTime <- cb
OnKeyDown = fun cb -> onDown <- cb
OnKeyUp = fun cb -> onUp <- cb }
// What the platform should have been asked to draw for a scene.
let private expectedCalls (scene: Scene) : obj list list =
scene
|> List.map (fun shape ->
match shape with
| Rect(x, y, w, h, color) -> [ box "fillRect"; box x; box y; box w; box h; box color ]
| Text(x, y, text, color, size, align) -> [ box "fillText"; box x; box y; box text; box color; box size; box align ])
let private rect = Rect(1, 2, 3, 4, "#abcdef")
let private text = Text(5, 6, "hi", "#fff", 16, "center")
[<Tests>]
let tests =
testList "M09 Runtime" [
testCase "runIO of a pure value returns it without touching the platform" (fun () ->
let p = FakePlatform 42u
Expect.equal (Runtime.runIO p.Platform (IO.pure 7)) 7 "result"
Expect.equal p.Calls [] "calls")
testCase "runIO maps Draw Rect to FillRect x y w h color" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.draw rect)
Expect.equal p.Calls [ [ box "fillRect"; box 1; box 2; box 3; box 4; box "#abcdef" ] ] "calls")
testCase "runIO maps Draw Text to FillText x y text color size align" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.draw text)
Expect.equal p.Calls [ [ box "fillText"; box 5; box 6; box "hi"; box "#fff"; box 16; box "center" ] ] "calls")
testCase "runIO answers RandomSeed with platform.RandomSeed () and continues with it" (fun () ->
let p = FakePlatform 99u
Expect.equal (Runtime.runIO p.Platform (IO.randomSeed () |> IO.map (fun s -> s + 1u))) 100u "result"
Expect.equal p.Calls [ [ box "randomSeed" ] ] "calls")
testCase "runIO performs effects in order" (fun () ->
let p = FakePlatform 42u
Runtime.runIO p.Platform (IO.sequence [ IO.draw rect; IO.draw text; IO.draw rect ])
Expect.equal (p.Calls |> List.map List.head) [ box "fillRect"; box "fillText"; box "fillRect" ] "order")
testCase "runIO handles 100000 effects without overflowing the stack" (fun () ->
let p = FakePlatform 42u
let n = 100000
Runtime.runIO p.Platform (IO.sequence (List.replicate n (IO.draw rect)))
Expect.equal (List.length p.Calls) n "calls")
testCase "runApp asks the platform for a seed once, at start, and draws nothing before the first event" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
Expect.equal p.Calls [ [ box "randomSeed" ] ] "calls")
testCase "runApp draws the initial scene on the first clock tick, then the ticked scene after 150 ms" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.Clear()
p.FireTime 150L
Expect.equal
p.Calls
(expectedCalls (View.view (Spawn.newGame 42u)) @ expectedCalls (View.view (Spawn.tick (Spawn.newGame 42u))))
"calls")
testCase "runApp feeds key presses to the game" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.FireTime 0L
p.Clear()
p.FireKey "ArrowUp"
p.FireTime 150L
let turned = { Spawn.newGame 42u with NextDir = Up }
Expect.equal p.Calls (expectedCalls (View.view turned) @ expectedCalls (View.view (Spawn.tick turned))) "calls")
testCase "runApp ignores key releases and unmapped keys (no redraw)" (fun () ->
let p = FakePlatform 42u
Runtime.runApp p.Platform (classicMain ())
p.FireTime 0L
p.Clear()
p.FireKeyUp "ArrowUp"
p.FireKey "x"
Expect.equal p.Calls [] "calls")
]