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FSharp

/// Browser glue: turns a canvas into a Platform. Impure by nature; not part of the exercises' logic.
/// `?` (Fable.Core.JsInterop dynamic access) calls browser APIs by name, without type bindings or extra packages.
module Snake.Web.BrowserPlatform
open Fable.Core
open Fable.Core.JsInterop
open Snake.Runtime
[<Global>]
let private window: obj = jsNative
[<Global>]
let private crypto: obj = jsNative
// Keys that scroll the page should only steer the game.
let private prevent = [ "ArrowUp"; "ArrowDown"; "ArrowLeft"; "ArrowRight"; " " ]
let private listen (kind: string) (cb: string -> unit) : unit =
window?addEventListener (kind,
fun (e: obj) ->
let key: string = e?key
if List.contains key prevent then
e?preventDefault ()
cb key)
// t is the number of milliseconds since the first animation frame.
let private startClock (onTime: int64 -> unit) : unit =
let rec frame (start: float option) : float -> unit =
fun now ->
let t0 = defaultArg start now
onTime (int64 (now - t0))
window?requestAnimationFrame (frame (Some t0))
window?requestAnimationFrame (frame None)
// Fable compiles a uint32 array to a Uint32Array, which is what crypto.getRandomValues fills.
let private randomSeed () : uint32 =
let buf: uint32[] = Array.zeroCreate 1
crypto?getRandomValues (buf)
buf[0]
/// A Platform drawing on `canvas` (an HTML canvas element) and listening to the window's keys and frames.
let create (canvas: obj) : Platform =
let ctx = canvas?getContext ("2d")
{ FillRect =
fun x y w h color ->
ctx?fillStyle <- color
ctx?fillRect (x, y, w, h)
FillText =
fun x y text color size align ->
ctx?fillStyle <- color
ctx?font <- $"{size}px monospace"
ctx?textAlign <- align
ctx?fillText (text, x, y)
RandomSeed = randomSeed
StartClock = startClock
OnKeyDown = listen "keydown"
OnKeyUp = listen "keyup" }
/// The page's `<canvas id="game">`.
let gameCanvas () : obj = window?document?getElementById ("game")