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functional-programming-snake/fsharp/solutions/Runtime.fs
T

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FSharp

/// m09 runtime: the single impure place in the course (with the web/ glue); everything else only builds values.
/// Here we interpret IO descriptions against a Platform and hold the one mutable variable, the current stream.
module Snake.Runtime
open Snake.View
open Snake.IO
open Snake.Stream
/// The outside world, as the runtime sees it.
type Platform =
{ FillRect: int -> int -> int -> int -> string -> unit
FillText: int -> int -> string -> string -> int -> string -> unit
RandomSeed: unit -> uint32
StartClock: (int64 -> unit) -> unit
OnKeyDown: (string -> unit) -> unit
OnKeyUp: (string -> unit) -> unit }
// Perform one op on the platform and return its answer.
let private perform (p: Platform) (op: Op) : OpResult =
match op with
| RandomSeed -> Seed(p.RandomSeed())
| Draw(Rect(x, y, w, h, color)) ->
p.FillRect x y w h color
Done
| Draw(Text(x, y, text, color, size, align)) ->
p.FillText x y text color size align
Done
// Tail recursive, so it compiles to a loop: a scene is hundreds of ops and the stack must not grow with them.
let rec runIO (p: Platform) (io: IO<'a>) : 'a =
match io with
| Pure a -> a
| Effect(op, k) -> runIO p (k (perform p op))
let runApp (p: Platform) (main: IO<Stream<IO<unit>>>) : unit =
// The one mutable variable. F# closures cannot capture a `let mutable`, so it is a ref cell.
let stream = ref (runIO p main)
let feed (event: Event) =
let ios, next = Stream.step event stream.Value
stream.Value <- next
List.iter (runIO p) ios
p.OnKeyDown(fun key -> feed (KeyDown key))
p.OnKeyUp(fun key -> feed (KeyUp key))
p.StartClock(fun t -> feed (Time t))