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functional-programming-snake/js/src/input.js
T

10 lines
440 B
JavaScript

import { todo } from './todo.js'
/**
* Translate a keyboard key name (as in `KeyboardEvent.key`) into the game action it triggers, or `null`.
* m09: `ArrowUp`/`w`/`W` -> `Action.Turn('Up')`, `ArrowDown`/`s`/`S` -> Down, `ArrowLeft`/`a`/`A` -> Left,
* `ArrowRight`/`d`/`D` -> Right. Any other key -> `null`.
* (m10) `' '` (Space) -> `Action.TogglePause`, `r`/`R` -> `Action.Restart`.
*/
export const keyToAction = (key) => todo('m09')