Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
33 lines
749 B
FSharp
33 lines
749 B
FSharp
/// m13 life model: the whole world is one value, like the snake and the match.
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module Snake.Life.Model
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open Snake.Model
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/// `Cells` is canonical: sorted row-major (by `Y`, then `X`), no duplicates, all on the board.
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type LifeState =
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{ Cells: Point list
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Running: bool
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Seed: uint32
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Generation: int }
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[<RequireQualifiedAccess>]
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type LifeAction =
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| Frame
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| Toggle of Point
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| TogglePause
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| Step
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| Clear
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| Randomize
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// The board, in cells: LW columns, LH rows, LCELL pixels per cell. Below it the page shows a status strip.
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let LW = 40
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let LH = 30
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let LCELL = 16
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let STRIP = 24
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let initialLife (seed: uint32) : LifeState =
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{ Cells = []
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Running = false
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Seed = seed
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Generation = 0 }
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