Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
35 lines
1.2 KiB
XML
35 lines
1.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<!-- FS0046: `pure` is reserved for future use by F#; the course keeps the name used by every track. -->
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<NoWarn>$(NoWarn);FS0046</NoWarn>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Util.fs" />
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<Compile Include="Model.fs" />
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<Compile Include="Rules.fs" />
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<Compile Include="Random.fs" />
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<Compile Include="State.fs" />
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<Compile Include="Spawn.fs" />
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<Compile Include="Game.fs" />
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<Compile Include="View.fs" />
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<Compile Include="IO.fs" />
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<Compile Include="SafeIO.fs" />
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<Compile Include="Stream.fs" />
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<Compile Include="Input.fs" />
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<Compile Include="App.fs" />
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<Compile Include="Runtime.fs" />
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<Compile Include="Replay.fs" />
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<Compile Include="Pong/Model.fs" />
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<Compile Include="Pong/Rules.fs" />
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<Compile Include="Pong/View.fs" />
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<Compile Include="Pong/App.fs" />
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<Compile Include="Life/Model.fs" />
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<Compile Include="Life/Rules.fs" />
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<Compile Include="Life/View.fs" />
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<Compile Include="Life/App.fs" />
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<Compile Include="Check.fs" />
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</ItemGroup>
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</Project>
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