Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
20 lines
656 B
FSharp
20 lines
656 B
FSharp
/// Test helpers shared by the m09, m10 and m11 suites.
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module Snake.Tests.M09Helpers
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open Snake
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open Snake.View
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open Snake.IO
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open Snake.Stream
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/// The m09 program built from classicActions (ticks every 150 ms). The shipped `main` switches to speedActions in m10.
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let classicMain () : IO<Stream<IO<unit>>> =
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IO.randomSeed () |> IO.map (fun seed -> App.states seed App.classicActions |> Stream.map App.render)
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/// The shapes an IO draws, in order (interpreted by `IO.trace`).
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let drawn (io: IO<unit>) : Shape list =
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(IO.trace 0u io).Ops
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|> List.choose (fun op ->
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match op with
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| Draw shape -> Some shape
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| _ -> None)
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