Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
29 lines
1.3 KiB
JavaScript
29 lines
1.3 KiB
JavaScript
// m13 life model: the whole world is one value, like the snake and the match.
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/** @typedef {{x: number, y: number}} Point */
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/** @typedef {{cells: Point[], running: boolean, seed: number, generation: number}} LifeState */
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/** @typedef {{tag: 'Frame'} | {tag: 'Toggle', cell: Point} | {tag: 'TogglePause'} | {tag: 'Step'} | {tag: 'Clear'} | {tag: 'Randomize'}} LifeAction */
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// The board, in cells: LW columns, LH rows, LCELL pixels per cell. Below it the page shows a status strip.
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export const LW = 40
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export const LH = 30
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/** Pixels per cell. */
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export const LCELL = 16
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/** Height of the status strip under the board, in pixels. */
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export const STRIP = 24
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/** A fresh world: no live cells, paused, the given seed, generation 0.
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* @type {(seed: number) => LifeState} */
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export const initialLife = (seed) => ({ cells: [], running: false, seed, generation: 0 })
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/** Everything that can happen to the world, as data. `Toggle` carries the cell that was clicked.
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* @type {{Frame: LifeAction, Toggle: (cell: Point) => LifeAction, TogglePause: LifeAction, Step: LifeAction, Clear: LifeAction, Randomize: LifeAction}} */
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export const LifeAction = {
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Frame: { tag: 'Frame' },
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Toggle: (cell) => ({ tag: 'Toggle', cell }),
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TogglePause: { tag: 'TogglePause' },
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Step: { tag: 'Step' },
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Clear: { tag: 'Clear' },
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Randomize: { tag: 'Randomize' },
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}
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