Files
functional-programming-snake/js/solutions/pong/app.js
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

38 lines
1.6 KiB
JavaScript

// m11 pong app: the same wiring as app.js (streams in, drawings out), reusing the course's modules.
import { initialPong, PongAction } from './model.js'
import { pongUpdate } from './rules.js'
import { pongView } from './view.js'
import { map as mapIO, randomSeed, drawScene } from '../io.js'
import { keyDowns, keyUps, interval, map, filterMap, merge, scan, startWith, clampTime } from '../stream.js'
import { MAX_GAP_MS } from '../app.js'
/** @import { PongState, Stream, Program } from '../types' */
export const FRAME_MS_PONG = 30
const keys = {
ArrowUp: 'Up', w: 'Up', W: 'Up',
ArrowDown: 'Down', s: 'Down', S: 'Down',
}
// hasOwn, not `key in keys`: "constructor" and "toString" are inherited, not keys we mapped.
/** @type {(isDown: boolean, key: string) => PongAction | null} */
export const pongKey = (isDown, key) =>
Object.hasOwn(keys, key) ? (isDown ? PongAction.Press : PongAction.Release)(keys[key])
: (key === 'r' || key === 'R') && isDown ? PongAction.Restart
: null
/** @type {Stream<PongAction>} */
export const pongActions = merge(
map(interval(FRAME_MS_PONG), () => PongAction.Frame),
merge(
filterMap(keyDowns, (key) => pongKey(true, key)),
filterMap(keyUps, (key) => pongKey(false, key))))
/** @type {(seed: number, actions: Stream<PongAction>) => Stream<PongState>} */
export const pongStates = (seed, actions) =>
startWith(scan(actions, pongUpdate, initialPong(seed)), initialPong(seed))
/** @type {Program} */
export const pongMain = mapIO(randomSeed, (seed) =>
clampTime(map(pongStates(seed, pongActions), (state) => drawScene(pongView(state))), MAX_GAP_MS))