Files
functional-programming-snake/js/solutions/random.js
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

39 lines
1.6 KiB
JavaScript

// m04 random: a tiny "state monad" for randomness. A Random<A> is a function seed -> [A, nextSeed],
// so every draw is a pure function and the seed is passed along explicitly instead of hidden.
/** @import { Random } from './types' */
/** mulberry32: a small, fast generator. `imul` is 32-bit integer multiplication (plain `*` would lose bits).
* @type {Random<number>} */
export const nextUint32 = (seed) => {
const s = (seed + 0x6D2B79F5) >>> 0 // `>>> 0` keeps numbers unsigned 32-bit
const t1 = Math.imul(s ^ (s >>> 15), s | 1)
const t2 = t1 ^ (t1 + Math.imul(t1 ^ (t1 >>> 7), t1 | 61))
return [(t2 ^ (t2 >>> 14)) >>> 0, s]
}
/** A Random that always gives `a` and leaves the seed untouched.
* @type {<A>(a: A) => Random<A>} */
export const pure = (a) => (seed) => [a, seed]
/** Transform the value a Random produces; the seed threading is unchanged.
* @type {<A, B>(r: Random<A>, f: (a: A) => B) => Random<B>} */
export const map = (r, f) => (seed) => {
const [a, next] = r(seed)
return [f(a), next]
}
/** Run `r`, let `f` pick the next Random from its value, and run that with the seed `r` left behind.
* @type {<A, B>(r: Random<A>, f: (a: A) => Random<B>) => Random<B>} */
export const flatMap = (r, f) => (seed) => {
const [a, next] = r(seed)
return f(a)(next)
}
/** A Random giving a number in `[0, n)`.
* @type {(n: number) => Random<number>} */
export const intBelow = (n) => map(nextUint32, (v) => v % n)
/** Run a Random from a seed: `[value, nextSeed]`.
* @type {<A>(r: Random<A>, seed: number) => [A, number]} */
export const run = (r, seed) => r(seed)