Files
functional-programming-snake/scala/solutions/Runtime.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

52 lines
2.1 KiB
Scala

package snake
/** The outside world, as the runtime sees it. */
trait Platform:
def fillRect(x: Int, y: Int, w: Int, h: Int, color: String): Unit
def fillText(x: Int, y: Int, text: String, color: String, size: Int, align: String): Unit
def randomSeed(): Long
def loadBest(): Int // m10
def saveBest(score: Int): Unit // m10
def startClock(onTime: Long => Unit): Unit
def onKeyDown(cb: String => Unit): Unit
def onKeyUp(cb: String => Unit): Unit
def onClick(cb: (Int, Int) => Unit): Unit // m13
/**
* m09 runtime: the single impure place in the course (with the web/ glue); everything else only builds values.
* Here we interpret IO descriptions against a Platform and hold the one mutable variable, the current stream.
*/
object Runtime:
// Perform one op on the platform and return its answer.
private def perform(op: Op, p: Platform): OpResult = op match
case Op.RandomSeed => OpResult.Seed(p.randomSeed())
case Op.LoadBest => OpResult.Best(p.loadBest())
case Op.SaveBest(score) =>
p.saveBest(score)
OpResult.Done
case Op.Draw(Shape.Rect(x, y, w, h, color)) =>
p.fillRect(x, y, w, h, color)
OpResult.Done
case Op.Draw(Shape.Text(x, y, text, color, size, align)) =>
p.fillText(x, y, text, color, size, align)
OpResult.Done
// Tail recursive, so it compiles to a loop: a scene is hundreds of ops and the stack must not grow with them.
@annotation.tailrec
def runIO[A](io: IO[A], p: Platform): A = io match
case IO.Pure(a) => a
case IO.Effect(op, k) => runIO(k(perform(op, p)), p)
def runApp(main: IO[Stream[IO[Unit]]], p: Platform): Unit =
var stream = runIO(main, p)
def feed(event: Event): Unit =
val (ios, next) = stream.step(event)
stream = next
ios.foreach(runIO(_, p))
p.onKeyDown(key => feed(Event.KeyDown(key)))
p.onKeyUp(key => feed(Event.KeyUp(key)))
// m13: a fourth kind of input. Programs that do not listen for clicks simply ignore them.
p.onClick((x, y) => feed(Event.Click(x, y)))
p.startClock(t => feed(Event.Time(t)))