Audit pass: - Frame rule counts frames since the last move, so every step lasts exactly movesEvery(score) frames, also right after a speed-up - clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap - Pong Restart keeps held keys - Fact corrections (mulberry32 output coverage, Haskell IO, uniform) - New fixture cases from a mutation analysis Extensions (all three tracks, shared fixtures, course text): - Turn queue (Exercise 10.6), persisted high score (10.7), replay viewer (10.8), play() end-to-end helper (9.5) - Optional State (4.7) and optional Module 7b, stack-safe IO - Module 12, property-based testing with generators, shrinking, invariants and a model-based oracle - Module 13, Conway's Life with a Click event - JS type checking via jsconfig, JSDoc and types.d.ts - Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh, Playwright end-to-end suite (e2e/, scripts/e2e.sh) Docs: docs/contract.md is the canonical contract; specs and build log under docs/superpowers. Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
53 lines
1.7 KiB
Scala
53 lines
1.7 KiB
Scala
package snake
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import Fixtures.*
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class M04SpawnSuite extends munit.FunSuite:
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cases("m04-free-cells").foreach { c =>
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test(s"freeCells: ${c("name").str}") {
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assertEquals(Spawn.freeCells(gameState(c("args")(0))), list(c("expected"))(point))
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}
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}
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cases("m04-spawn").foreach { c =>
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test(s"spawnApple: ${c("name").str}") {
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assertEquals(Spawn.spawnApple(gameState(c("args")(0))), gameState(c("expected")))
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}
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}
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cases("m04-new-game").foreach { c =>
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test(s"newGame: ${c("name").str}") {
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assertEquals(Spawn.newGame(c("args")(0).num.toLong), gameState(c("expected")))
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}
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}
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cases("m04-tick").foreach { c =>
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test(s"tick: ${c("name").str}") {
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assertEquals(Spawn.tick(gameState(c("args")(0))), gameState(c("expected")))
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}
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}
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// 3x2 board, one-cell snake, about to eat the apple at (1,0)
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private val eating = GameState(3, 2, List(Point(0, 0)), Direction.Right, Direction.Right,
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Some(Point(1, 0)), 0L, 0, Status.Playing, 0, None)
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test("tick: eating the apple spawns a new one in the same step") {
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// snake becomes (1,0),(0,0); free cells are (2,0),(0,1),(1,1),(2,1); seed 0 draws 1144304738 % 4 = 2 -> (1,1)
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assertEquals(
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Spawn.tick(eating),
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eating.copy(snake = List(Point(1, 0), Point(0, 0)), apple = Some(Point(1, 1)), score = 1, seed = 1831565813L)
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)
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}
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test("tick is spawnApple after advance") {
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assertEquals(Spawn.tick(eating), Spawn.spawnApple(Rules.advance(eating)))
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}
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test("tick leaves the seed alone when no apple needs spawning") {
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assertEquals(Spawn.tick(eating.copy(apple = Some(Point(2, 1)))).seed, 0L)
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}
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test("newGame is reproducible: same seed, same game") {
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assertEquals(Spawn.newGame(42L), Spawn.newGame(42L))
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}
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