Files
functional-programming-snake/scala/test/M09App.test.scala
T
Lucas WintherandClaude Fable 5.2 edd57f0148 feat(course): audit fixes and twelve extensions (Modules 7b, 12, 13)
Audit pass:
- Frame rule counts frames since the last move, so every step lasts
  exactly movesEvery(score) frames, also right after a speed-up
- clampTime + MAX_GAP_MS: a hidden tab no longer replays the whole gap
- Pong Restart keeps held keys
- Fact corrections (mulberry32 output coverage, Haskell IO, uniform)
- New fixture cases from a mutation analysis

Extensions (all three tracks, shared fixtures, course text):
- Turn queue (Exercise 10.6), persisted high score (10.7),
  replay viewer (10.8), play() end-to-end helper (9.5)
- Optional State (4.7) and optional Module 7b, stack-safe IO
- Module 12, property-based testing with generators, shrinking,
  invariants and a model-based oracle
- Module 13, Conway's Life with a Click event
- JS type checking via jsconfig, JSDoc and types.d.ts
- Maintainer tools: scripts/mutate.mjs, scripts/typecheck-js.sh,
  Playwright end-to-end suite (e2e/, scripts/e2e.sh)

Docs: docs/contract.md is the canonical contract; specs and build log
under docs/superpowers.

Verified: JS 728, Scala 689, F# 691 unit tests; stubs and progression
M01-M13 and M07b; 176 end-to-end tests on Chromium and WebKit.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 12:05:29 +01:00

81 lines
3.6 KiB
Scala

package snake
import M09Helpers.{classicMain, drawn}
class M09AppSuite extends munit.FunSuite:
private def time(t: Long): Event = Event.Time(t)
private def down(key: String): Event = Event.KeyDown(key)
test("the game ticks every 150 ms") { assertEquals(App.TICK_MS, 150L) }
test("classicActions turns the clock into Tick actions and keys into Turn actions") {
assertEquals(
App.classicActions.run(List(time(150), down("ArrowUp"), down("x"), time(300))),
List(Action.Tick, Action.Turn(Direction.Up), Action.Tick)
)
}
test("states starts with the new game, then yields one state per action") {
val out = App.states(42, App.classicActions).run(List(time(150), down("ArrowUp"), time(300)))
assertEquals(out.length, 4)
assertEquals(out.head, Spawn.newGame(42))
assertEquals(out.map(_.snake.head), List(Point(10, 10), Point(11, 10), Point(11, 10), Point(11, 9)))
assertEquals(out.map(_.nextDir), List(Direction.Right, Direction.Right, Direction.Up, Direction.Up))
assertEquals(out.map(_.dir), List(Direction.Right, Direction.Right, Direction.Right, Direction.Up))
}
test("render draws the whole view of the state") {
assertEquals(IO.trace(App.render(Spawn.newGame(42)), 0).ops, View.view(Spawn.newGame(42)).map(Op.Draw(_)))
}
// Module 10 (Exercise 10.7) makes `main` also load the stored best and draw one more shape after the game's view,
// so this test accepts both versions; m10 pins the final one exactly.
test("main asks for a random seed, then builds the stream from it") {
val traced = IO.trace(App.main, 42)
assert(
traced.ops == List(Op.RandomSeed) || traced.ops == List(Op.RandomSeed, Op.LoadBest),
s"main may only ask for the seed (and, from m10 on, the stored best); it asked for ${traced.ops}"
)
val (outs, _) = traced.result.step(time(0))
assertEquals(outs.length, 1)
val expected = View.view(Spawn.newGame(42))
assertEquals(drawn(outs.head).take(expected.length), expected)
}
// `main` itself switches to speedActions in m10, so the 150 ms behaviour is checked on the same program built from classicActions.
test("the program built from classicActions draws the new game first, then the ticked game after 150 ms") {
val stream = IO.trace(classicMain, 42).result
val (first, next) = stream.step(time(0))
val (second, _) = next.step(time(150))
assertEquals(drawn(first.head), View.view(Spawn.newGame(42)))
assertEquals(second.length, 1)
assertNotEquals(drawn(second.head), drawn(first.head))
}
// Holds before and after m10: whatever `main` ticks with, the clock must be wired in, so time passing produces more drawings.
test("main draws again once time has passed") {
val stream = IO.trace(App.main, 42).result
val (first, next) = stream.step(time(0))
val (later, _) = next.step(time(150))
assertEquals(first.length, 1)
assert(later.nonEmpty)
}
// ---- play: the whole program in one equality (Exercise 9.5)
private def drawOps(state: GameState): List[Op] = View.view(state).map(Op.Draw(_))
test("play on the classic program equals the scenes of the expected states") {
val events = List(time(150), down("ArrowUp"), down("x"), time(300), time(310))
val expectedStates = Game.history(Spawn.newGame(42), List(Action.Tick, Action.Turn(Direction.Up), Action.Tick))
assertEquals(App.play(classicMain, 42, events), expectedStates.map(drawOps))
}
test("play with no events gives no drawings") {
assertEquals(App.play(classicMain, 42, Nil), Nil)
}
test("play uses the seed for the program's RandomSeed") {
assertEquals(App.play(classicMain, 7, List(time(0))), List(drawOps(Spawn.newGame(7))))
}