docs: move the working agreement to AGENTS.md

The guidance in here is not Claude-specific — it is what this project is,
what it refuses to do, and the rules that are invisible from the code. Any
agent working here needs it, and AGENTS.md is the name they all look for.

CLAUDE.md stays as a pointer so Claude Code still finds it, and holds no
guidance of its own; two copies would drift and the wrong one would be read.
Every cross-reference in the source comments, docs, workflow and skills now
names AGENTS.md, and the image ignores both.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-17 22:16:40 +02:00
co-authored by Claude Opus 5
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# AGENTS.md
This file provides guidance to coding agents working in this repository. It is the working
agreement: what this project is, the constraints it holds to, and the rules that are not visible
from the code alone. Read it before changing anything.
`CLAUDE.md` points here, so Claude Code picks it up too — keep the guidance in this file and leave
that one a pointer.
## What this is
A web app that aggregates live and upcoming events across popular gacha games, plots them on a
calendar, sorts them by end date or by what the reader is partway through, tracks day-by-day
progress on events that repeat daily, and lets a user mark events completed.
**Status: working app, refreshing itself on a schedule.** Schema, three parsers, ten sources across
nine games, the full interface, offline support, a static server, a Docker image and CI all exist and
are tested. The refresh runner (`bun run refresh`) fetches, caches raw snapshots and rebuilds the
feed; `.github/workflows/refresh.yml` runs it twice a day and commits only when a page actually
changed. The SQLite layer and the review queue are still specified in `docs/` but not built, so the
feed is a static JSON file built from snapshots, falling back to checked-in fixtures.
## Three constraints that shape everything
1. **No accounts, no logins, no user records.** Completion state lives in the browser's
`localStorage`, keyed by event ID. There is no user table and no session. Any request implying
"sync across devices" is solved with export/import JSON, not a server-side user.
2. **No LLM in the pipeline.** Event data is extracted by deterministic code-based parsers only.
There is no Anthropic dependency, no API key, and no per-run inference cost. A source that
cannot be parsed deterministically does not get an adapter — see `docs/INGESTION.md` § No LLM.
3. **A server is allowed** (Bun) and owns fetching, parsing, and SQLite. The client only ever calls
this app's own `/api/*`.
## Stack
| Layer | Choice |
|---|---|
| Runtime / server / bundler / test runner | Bun 1.3 (`Bun.serve`, `bun:sqlite`, `bun test`, `bun build`) |
| UI | React 19 + TypeScript (strict) + Tailwind |
| Storage | SQLite via `bun:sqlite` (gitignored — `*.sqlite`) |
| Validation | Zod — one schema module shared by server and client |
The only runtime dependency is `zod`. Do not add a bundler, test runner, HTTP client, or HTML
parsing library — Bun covers all four. `tsconfig.json` runs `strict` plus
`noUncheckedIndexedAccess` and `exactOptionalPropertyTypes`.
## Commands
```bash
bun install
bun test # full suite, offline, no network, no build needed
bun run typecheck # tsc --noEmit
bun run dev # build then serve on :3000
bun run build # feed + css + js + static into public/
# Fetch sources and refresh the snapshots. Makes real requests — see § Scraping
# conduct before running it, and prefer --dry-run.
bun run refresh --dry-run
bun run refresh --only genshin-game8-events
# Run one source against its fixture (offline, free)
bun run parse genshin-game8-events fixtures/genshin/game8-events-2026-08-14.html
bun run parse endfield-wikigg-events fixtures/endfield/wikigg-events-2026-08-15.html --json
# Single test file / single test
bun test test/dates.test.ts
bun test --test-name-pattern "year-less"
# Hosting under a subpath (GitHub Pages)
BASE_PATH=/gacha-event-tracker/ bun run build
```
**Tests must never need build output.** They run before `bun run build` in CI; anything reading
`public/` must create its own fixture tree instead.
`bun run parse ... --json` is also how `.expected.json` fixtures are regenerated after an
intentional parser change. Regenerating them makes the test self-consistent, not correct — always
re-verify a sample against the live page afterward.
## Current state of the code
```
src/shared/ schema.ts (the contract), time.ts, daily.ts, effort.ts, games.ts, feed.ts
custom.ts — reader-authored games and events, and their key spaces
src/ingest/ html.ts, dates.ts (nine formats), merge.ts, sanitize.ts, robots.ts, snapshots.ts
parsers/ game8.ts, wikigg.ts, akwiki.ts — keyed by SITE, not game
adapters/ index.ts — SOURCES registry binding url+game+parser, and the sanitize seam
src/client/ React app, service worker, manifest
state/ progress, daily log, ignores, prefs, sort — all localStorage
useCustom.ts — the reader's own games and events (PRD F13)
lens.ts — who sees which rows (focus, outstanding, next-to-expire); pure
scripts/ build-feed.ts, parse-fixture.ts (offline), refresh-sources.ts (fetches)
serve.ts static server + /api/health
test/ 401 tests
fixtures/<game>/ raw HTML + .expected.json per source — pinned, kept forever
snapshots/ current page per source, rewritten by refresh — see its README
```
Not yet built: the SQLite layer and the review UI. Everything upstream of them runs as files on
disk.
## Domain rules that are not obvious from the code
These come from how gacha games actually schedule things, and they cause most bugs here:
- **Store every timestamp as UTC ISO 8601.** Sources publish in a mix of UTC+8, server-local, and
"after maintenance".
- **Banner ends are usually global and simultaneous; event ends are usually per-region.** Character
banners end at one instant worldwide; story/login events end at each region's daily reset (Asia /
America / Europe differ by hours). `regionScoped` and `regionEnds` exist for this — do not
collapse them into one timestamp.
- **`endsAt: null` is a correct, expected value.** An event whose end is genuinely unannounced gets
`endsAt: null` and `endPrecision: "unknown"`. **Never invent a plausible date to satisfy a
non-null type.** This is the worst failure mode this codebase has, because the user's entire
reason for visiting is trusting the end date.
- **Patch cycles are ~6 weeks.** Any event over 180 days is a parse error, not a long event. The
validator and the tests both reject it.
## Working on parsers
- **Parsers are pure.** No network, no `Date.now()`, no randomness — time arrives as `ctx.now`.
This is what makes fixture tests meaningful; a parser that reads the clock cannot be tested.
- **Skip, never guess.** Every function in `dates.ts` returns `null` rather than inferring a missing
year, month, or end. `readColumnTable` drops a row it cannot date. An omitted event is a
recoverable disappointment; a confidently wrong date is the failure this product exists to prevent.
- **Parsers are keyed by site, not game.** One `game8` parser serves eight sources; `wikigg` and
`akwiki` serve one each — same host family, entirely different templates. Adding a source for a
known site is one `SOURCES` entry; a new site is a parser module.
- **A source may publish more than one region's schedule.** Arknights' wiki lists CN and Global on
every row, five months apart. Publish the one our readers are on and skip the row that lacks it —
a CN date on a Global calendar is a confidently wrong date, not a near miss.
- **Game8 has no single template.** Seven shapes are known and a page may mix them: label/value
detail tables, column tables, image-grid schedules (unsupportable), combined label+range+blurb
cells, rowspan Start/End pairs, labelled `Start: … End: …` cells, and `<hr>`-separated date pairs.
Full table in `docs/INGESTION.md`. Before assuming a new
Game8 page will work, dump its structure and check **every** table — Endfield was written off as
undatable on a pass that only inspected its `Duration` rows, and its real events were further
down the page.
- **Check what fences a section off.** Inclusion is decided by headings, and the level varies: Persona
5 hides fifty finished events behind nothing but an `<h4>Finished Events</h4>` in a collapsed
accordion, while Genshin uses `h4` for sub-headings *inside* one event. So `h4` gates sections but
never names one — an unrecognised `h4` must leave the current event title alone.
- **Prefer a source that states machine-readable times.** wiki.gg emits ISO timestamps with a timer
per server region, which is the only reason `regionEnds` carries real data anywhere.
- **Silent drops are the dangerous failure.** A date format the parser does not recognise makes
events vanish with no error. Abbreviated months (`Apr. 29 - May 13, 2026`) are supported for
exactly this reason. When adding a source, compare the parser's event count against an
independent count of the page.
## Event IDs are localStorage keys
```
`${game}:${slugify(title)}:${startsAt.slice(0, 10)}`
→ "genshin:mutual-aid-in-bloom-into-the-frostlands:2026-08-12"
```
Changing `slugify` or `eventId` in `src/shared/schema.ts` — including seemingly cosmetic changes to
the slug rules — **silently orphans every completion mark every user has, with no server-side
recovery**, because the server never had the data. If it must change, ship a client-side migration
that remaps old keys and keep it for at least a year. Use the **schema-guardian** agent on any such
change.
Two more key spaces have the same property, for the same reason:
- **`dailies:<game>`** (`dailiesId` in `src/shared/daily.ts`) keys a game's standing daily chore.
Two segments, so it cannot collide with an event ID.
- **Game-day keys** (`dayKey`) are `YYYY-MM-DD` in *server-reset space*, not UTC — the day rolls at
04:00 local server time. They are storage keys *and* they are compared with `<` and sorted, so the
format is fixed. Changing the reset hour or the offsets moves every reader's streak by a day.
A game whose server map differs lists the affected regions in `resetOffsets` (`games.ts`) —
Endfield serves Europe off the Americas machine, so `europe` is UTC-5 there and its reset is
09:00 UTC, not 03:00. Keep that override **per region**: a blanket per-game offset drags the
regions that do have their own server onto someone else's clock. Every day-key function takes an
optional `game`**anything reading or writing a tick must pass it**, or it writes under one
clock and reads under another. A day that drops out of `dailyDays` renders no pip, so a tick on it
becomes unreachable; check real fixture windows before changing an offset.
The sanitizer at the ingest boundary recomputes an event ID only when a sanitized title actually
changed *and* the ID was minted the standard way. If a change to it starts moving IDs on real
fixtures, that is a data-loss bug, not a diff to regenerate.
## Scraping conduct
Sources are community wikis. Treat them as a guest would:
- Honor `robots.txt`; set a descriptive `User-Agent` with a contact URL.
- One request per source per refresh cycle, minimum 6 hours apart.
- **Space requests to one host**, honouring its `Crawl-delay` and defaulting to 2s. Eight of the ten
sources are game8.co pages, so the per-source floor alone still permits one cycle to arrive as
eight back-to-back requests to a single site — which is the shape an edge network throttles, and
what a burst looks like from the far end regardless of our intent.
- Send `If-None-Match` / `If-Modified-Since`; treat `304` as "skip, unchanged".
- Cache raw snapshots so re-parsing never re-fetches. **Iterate against fixtures, not the network.**
- Record `sourceUrl` on every event and surface attribution in the UI.
Note that game8.co disallows `GPTBot` and `Google-Extended` in `robots.txt` — it has opted out of
AI-training crawlers. Our use is a low-rate personal aggregator with attribution and no model
training, and no `User-agent: *` rule applies to our paths. Keep it that way: do not raise the fetch
rate, and do not add an LLM that consumes page content.
**game8.co does not answer a GitHub Actions runner** (confirmed 2026-08-17). Its edge returns
`202 Accepted` with a bot-management body to every one of the eight game8 sources, from the first
scheduled cycle onward — `last confirmed: never` — while the same URLs return `200` and parse
cleanly from a normal address. So `robots.txt` permits us and the network does not, and those eight
games have only ever been built from checked-in fixtures in CI.
The per-host spacing above does not fix this and was not meant to: a 202 on the very first request
of a cycle is address reputation, not rate. **Do not work around it.** Browser-shaped headers, a
proxy, or a residential egress would each be defeating a deliberate access control, which is the
same reason `uma.moe` was declined below — and unlike `uma.moe` we would be doing it to a host whose
`robots.txt` was welcoming, which makes it worse, not better. The legitimate options are to run the
refresh from an address game8 will serve, or to find those games another source.
A source whose ToS forbids automated access does not get an adapter. Flag it and ask.
**Sources assessed and declined** (2026-08-17), so these are not re-litigated each pass:
| Source | Verdict |
|---|---|
| `azurlane.koumakan.jp` | **Declined.** `Content-Signal: ai-input=no` — an explicit refusal of collecting content as model input, which is what capturing a fixture to read amounts to. Stronger than game8's or wiki.gg's signal. Find Azur Lane another source |
| `uma.moe` | **Declined.** Data comes from an API behind a Cloudflare Turnstile proof header; an adapter would mean defeating a deliberate access control. The `robots.txt` is permissive, but the gate is not in `robots.txt` |
| `reverse1999.fandom.com` | **Declined for now.** `robots.txt` returns 403, and an unreadable robots means "do not fetch" — a permission we could not read is not a permission we have |
| `bluearchive.wiki`, `prydwen.gg`, `gametora.com` | **Cleared, unbuilt.** `User-agent: *` allows the paths we would want. prydwen sets `Crawl-delay: 10`, far below our one-per-6h |
wiki.gg hosts (`arknights`, `endfield`) carry `Content-Signal: search=yes, ai-train=no, use=reference`
with `Allow: /`, and disallow `ClaudeBot` and other AI crawlers by name. Our fetcher is neither: it
trains nothing, and no LLM reads the page content — constraint 2 is what keeps that true, so it is
load-bearing here and not only a cost decision. Note also that Reverse: 1999, Blue Archive,
Umamusume and Nikke have **no wiki.gg wiki** — those subdomains 401.
`scripts/refresh-sources.ts` enforces all of the above in code — the 6h floor, one request, no
retries, conditional headers, per-host spacing, robots (failing closed when `robots.txt` cannot be
read). Anything that would make it fetch more often is a change to this section first.
**A source down is a warning; a source down for days is a broken build.** One wiki failing must
never blank a calendar or stop the sources that did answer from being committed — so a failure is
exit 0 and the previous snapshot stands. But a source that has failed `BROKEN_AFTER_FAILURES` (3)
cycles running is not having a bad afternoon: that game's calendar has been quietly built from a
checked-in fixture for a day and a half. The runner reports those as `broken` — a GitHub annotation,
a row in the job summary with the status code, and a `broken` step output — and `refresh.yml` fails
the run on it in a **final** step, after the commit and the CI dispatch. Exiting non-zero from the
runner instead would skip the commit and throw away the pages that did arrive. This tier exists
because six of seven sources failed every cycle for three days behind a green tick; a warning nobody
opens the log to read is not a signal.
## Untrusted input
Every string on an event came from a page we do not control. `src/ingest/sanitize.ts` is the trust
boundary and it is wired into `toAdapter()` in `src/ingest/adapters/index.ts`, which is the single
seam every source passes through — **do not sanitize inside a parser**, and do not add a code path
that reaches `parser.parse` directly. Parsers stay pure readers of one site's markup.
The sanitizer never touches a date, cleans rather than drops (a title that sanitizes to nothing is
the only drop), and logs every repair and drop by default. See `docs/INGESTION.md` § Stage 2.5.
## Events that repeat daily
Some events are twenty small jobs on twenty deadlines, not one job with an end date, and a missed
day is unrecoverable. `src/shared/daily.ts` decides dailiness from what the source published —
`type: "login"`, or "daily"/"check-in"/"7-day" wording — and never from a game's habits or an
event's length. It adds **no schema field**, so the feed contract is untouched.
- The day rolls at **04:00 server time** (`RESET_HOUR_LOCAL`), per region. Getting this wrong ticks
the wrong box for four hours every night.
- **An unannounced end yields no checklist**, not a checklist of guessed length — the `endsAt: null`
rule applies here exactly as it does to a countdown.
- **A tick is never removed except by the reader**, including ticks outside the window the feed now
claims. A source quietly moving a date must not erase a fortnight's streak that exists nowhere
else.
- **A repeating event the reader marked done leaves the strip.** They have said there is nothing
left to do; keeping a tickable chip for it is the app arguing with them. Their logged days are
untouched, so unmarking it brings the chip and the streak straight back.
- **Detection is a guess, not a verdict — and it ships off.** `prefs.detectDaily` defaults to
`false` and the control is labelled experimental: wording is a weak signal and gets it wrong in
both directions, so a new reader opts in rather than out. The default moves nothing for an
existing reader, whose stored `prefs` wins. The reader can mark any event as repeating, or unmark
one detection got wrong (`progress.daily`, resolved by `resolveDaily`), whether the guessing is
on or off. Store an override only when it *disagrees* with detection —
recording agreement would freeze today's guess and stop a better parser from ever reaching that
event. Neither control ever deletes a mark or a logged day, so both are reversible.
## Events the reader entered themselves
No adapter list covers a ten-game player, so a reader can define a game and type in events
(PRD F13, `src/shared/custom.ts`, `src/client/state/useCustom.ts`). They join the same lists,
timeline, sort, filters, progress, ignore and daily stores as scraped events. Four rules:
- **Their ids live in their own spaces**: `mygame:<slug>` and `myevent:<random>`. Never
`${game}:${slug}:${date}` — a reader can type a scraped event's exact title and date, and that
collision would silently share one completion mark and one streak between two events. Random also
means renaming their own event never moves its id. `dailies`, `mygame` and `myevent` are reserved
first segments and **none may ever become a `GameId`**; a test pins this.
- **Nothing they type enters the ingest pipeline.** `sanitize.ts` and `merge.ts` are for pages we do
not control. Their events are not fetched, parsed, merged, scored or quarantined.
- **A hand-entered date is never attributed to a source.** No `sourceUrl`, no source link, and the
row and detail sheet both say it is theirs. `"I don't know when it ends"` is an offered answer, for
the same reason the parsers are forbidden from guessing one.
- **They are in the export.** These exist in one browser and nowhere else, so an export without them
is a lossy backup. Import merges by id and never removes.
A lane may now be a game the reader invented, so `gameMeta` is a context resolver (`metaFor`, pure
and total) rather than a direct lookup — a lane can outlive its game when an import carries an event
whose game did not come with it.
## Shipping a new version
The shell is cached cache-first, so a reader with the tab open keeps the bundle they first loaded.
An old app presented as current is the same failure as old events presented as current, so a waiting
version is disclosed and reloaded on a tap (PRD F14, `docs/ARCHITECTURE.md` § Shipping a new version
to an open page). Four things hold it up:
- **`sw.js` must not `skipWaiting()` on install.** It activates only on the `skip-waiting` message
the reader's tap sends. Claiming an open page unasked runs the old bundle against the new cache and
says nothing.
- **`__BUILD__` must stay in `sw.js`.** `scripts/build-static.ts` substitutes a hash of the built
shell for it, which is what makes a deploy's worker bytes differ and therefore detectable. It
throws if the placeholder is gone — do not "fix" that by dropping the substitution. There is no
`CACHE_VERSION` bump ritual any more; the cache name is a namespace, and per-build names would
discard the stored feed an offline reader is reading.
- **The feed is not part of the build id.** It changes twice a day and needs no reload; announcing it
as a new version teaches readers to dismiss the notice unread.
- **The app never reloads itself.** Someone may be mid-way through typing an event in.
## Conventions
- **Commit straight to `main`.** This is a solo repo and its history is a single line; do not open a
branch for a change unless asked for one. Committing still waits to be asked, and each commit is
self-contained — one coherent change, typechecking and passing tests on its own.
- **Zod schemas are the single source of truth for types.** Derive with `z.infer<>`; never
hand-write an interface that duplicates a schema.
- Every adapter ships a fixture in `fixtures/<game>/` and a test asserting parsed output. This is
how a source silently changing shape gets caught.
- Keep old fixtures when a source changes shape — the old one is the regression test proving the
parser still handles the previous format. Fixtures are pinned and permanent; `snapshots/` is the
current page and gets overwritten. Do not conflate them.
- **A list row is one target.** The event row opens the event and does nothing else — status,
effort, notes and the daily checklist all live in the detail sheet. A second control inside a
full-bleed row target is a mis-tap waiting to happen, and a decorative chevron says "this opens"
without adding a second stop for keyboard and screen-reader users.
- **Sorting groups, it never reorders within a group.** Every mode falls back to
`endingSoonestFirst`, so choosing one can never cost the reader the deadline order the product
exists for.
- **Telling the reader to do something is not the same as showing it to them.** `showCompleted` and
`showIgnored` decide what they can *look at*; the "next to expire" headline and the dailies strip
are *instructions*, so both drop anything done or ignored regardless (`outstanding` in
`src/client/state/lens.ts`). Being pointed at a job you already finished is the bug either way.
For the same reason "next to expire" reads the minimum end date rather than the head of the list,
which under "doing first" is a different event entirely.