docs: record per-game switches for chores and built-ins
The data model, PRD F17, README and DESIGN described one global chores switch and a checkbox per game for built-ins. Adds the spec and plan, and ticks the TODO item. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
a39c6a8398
commit
094e67d985
7 files changed
+257
-11
No files matched your search
@@ -4,9 +4,10 @@
|
||||
(for example, five check-ins per week). Keep unfinished events in Dailies, show progress
|
||||
against the required count, and distinguish finishing a week from finishing the event.
|
||||
Shipped 2026-10-13 — see the [spec](docs/superpowers/specs/2026-10-03-check-in-goals-design.md).
|
||||
- [ ] Rework how the *What you see* settings group handles its toggles, so that the daily chores
|
||||
- [x] Rework how the *What you see* settings group handles its toggles, so that the daily chores
|
||||
and the built-in weekly tasks can each be switched **globally and per game**, without adding a
|
||||
new checkbox for every game.
|
||||
Shipped 2026-10-14 — see the [spec](docs/superpowers/specs/2026-10-14-per-game-switches-design.md).
|
||||
- Today the two are inconsistent: the daily chores have one global switch
|
||||
(`prefs.showChores`) and no per-game control, while the built-in weekly tasks have only
|
||||
per-game switches (`prefs.routineGames`), one checkbox per game that has any. With more
|
||||
|
||||
Reference in new issue
Block a user