docs: record per-game switches for chores and built-ins

The data model, PRD F17, README and DESIGN described one global chores
switch and a checkbox per game for built-ins. Adds the spec and plan, and
ticks the TODO item.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Lucas Winther
2026-10-14 02:20:40 +02:00
co-authored by Claude Opus 5.5
parent a39c6a8398
commit 094e67d985
7 changed files with 257 additions and 11 deletions
+5
View File
@@ -425,6 +425,11 @@ selected tab fills with `raised` and turns ink; unselected tabs are faint and go
- **Built-in question** (top of the dailies strip, once per game): one line of muted text —
`Track Zenless Zone Zero's built-in weekly tasks?` — with a near-coloured **Yes** and a faint **No
thanks** as plain text buttons. Never a card, never a modal; the strip renders for it alone.
- **Per-game switch** (*What you see*, under the chores and built-in switches): a faint 12px line
stating the exceptions — `Every game`, `All but Genshin Impact`, `Only 3 games` — then a muted,
underlined **Choose games** text button (**Done** while open). Open, a wrap of game chips in the
game-focus chip style: the game's hue with a 12% wash when on, a 30% hue border and muted ink when off,
`aria-pressed`, in the reader's game order. Closed every visit; never a checkbox per game.
- **Check-in goal control** (detail sheet, under the daily checklist): the status pills' style —
Off / Each week / Across the event — then a small number field and, for weeks, a weekday select,
both on `ground` with a hairline border like the notes field. Once a goal is set, a smaller