docs: a live Infinity Nikki source exists, and it states no timezone

The lane's Game8 page is a year stale, and the last pass concluded there was
nowhere to move it. That was wrong: infinity-nikki.fandom.com is maintained,
permitted by the same standard Fandom robots.txt as Nikke, and its Event page
carries Current and Upcoming tables with full dates and clocks on both sides.

What it does not carry is a timezone on the Duration column. The page says
UTC-7 in prose about version launches and notes a 04:00 Server Time reset, and
the durations run 04:00 to 03:59, which only lands on a reset boundary if the
column is server-local. Strong, and circumstantial. It matters because the
offset moves the day, and the start's day is half an event ID.

Four options are written out with what each costs. The recommendation is to
take the printed date at day precision, which invents nothing and treats these
cells exactly as every Game8 date is already treated — and which contradicts
the Blue Archive rule as written, so that rule needs narrowing to say which
case it governs. Flagged rather than resolved: it changes an existing lane, and
retiring the game instead would drop a GameId that prefixes every completion
key its readers hold.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-19 04:11:18 +02:00
co-authored by Claude Opus 5
parent bd385855c0
commit 195fd75ba4
2 changed files with 78 additions and 96 deletions
+2 -2
View File
@@ -305,9 +305,9 @@ diagnosis in each item still holds — what changed is whether it has been acted
| P1b cap the long list | **Done** (2026-08-18). Both sections cap at six with "show all N" — truncation of the view, not a re-sort |
| P1b persist `view` | **Done** (2026-08-18). `prefs.view`, and the first run now asks which one to open on (PRD F8) |
| P1b Calendar → Timeline | **Done.** The tab reads "Timeline" |
| P1c more games | **Done, nine of them.** Infinity Nikki, Persona 5: The Phantom X, Reverse: 1999, Blue Archive, then Fate/Grand Order and hololive Dreams, then Girls' Frontline 2, Stella Sora, Chaos Zero Nightmare and Umamusume (2026-08-19). Of the games named in this thread, **Umamusume is now built** — via Game8, not the declined `uma.moe` — and Azur Lane and Aether Gazer stay declined. **Nikke is blocked, not declined**: its data is the best of anything unbuilt and its wiki's `robots.txt` can no longer be read from any client here, so the permission cannot be established. See `docs/SOURCES.md` § 3 |
| P1c more games | **Done, ten of them.** Infinity Nikki, Persona 5: The Phantom X, Reverse: 1999, Blue Archive, then Fate/Grand Order and hololive Dreams, then Girls' Frontline 2, Stella Sora, Chaos Zero Nightmare, Umamusume and Nikke (2026-08-19). Of the games named in this thread, **Umamusume is now built** — via Game8, not the declined `uma.moe` — and Azur Lane and Aether Gazer stay declined. **Nikke is built too** (2026-08-19), once its `robots.txt` was read in a browser and turned out to be the standard Fandom file. See `docs/SOURCES.md` § 3 |
| P1c roadmap in the colophon | **Not done** |
| P1 games still unserved | Nikke (blocked on a readable `robots.txt`), Azur Lane, Punishing: Gray Raven, Guardian Tales, Aether Gazer (shutting down), Silver Palace (unreleased). Separately, **Infinity Nikki's source is stale** and has no reachable replacement — `docs/SOURCES.md` § 11 |
| P1 games still unserved | Azur Lane, Punishing: Gray Raven, Guardian Tales, Aether Gazer (shutting down), Silver Palace (unreleased). Separately, **Infinity Nikki's source is stale** and has no reachable replacement — `docs/SOURCES.md` § 11 |
| P2 colour and screenshot | **Layout done** (2026-08-18), colour untouched. The palette was left alone deliberately — the two-axis system was not what made the screenshot read as unfinished, a dense single column on a wide screen was. Past `lg` the page is now a pinned deadline rail beside the lists, the timeline is a board with its axis and names pinned, and the footer and settings are columns. The screenshot still wants reshooting |
| P2 custom events | **Done.** PRD F13 first, then the code; `mygame:` / `myevent:` key spaces, in the export |