chore(changelog): announce the changelog, and make entries a convention
The changelog's own entry names the commit before this one, since a commit cannot contain its own hash. AGENTS.md now asks every reader-visible change for an entry, and every multi-commit feature for a note, so the record keeps up. PRD F18 and the storage and design records describe what shipped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -227,6 +227,10 @@ Namespaced, versioned, and small. Nothing here ever goes to the server.
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// the reader turned on; routinesAsked the games already
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// asked about. Both absent means none — built-ins are
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// opt-in for every install. PRD F17.
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// changelogSeen is the newest changelog entry id the
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// reader dismissed. Absent means unrecorded: first-run
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// setup sets it, so absent is an install from before the
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// changelog, shown the last 14 days once. PRD F18.
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// timelineDayWidth is px per day on the board, stored as the
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// measurement rather than a step number and read through
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// snapDayWidth — so a value from an older ladder still opens
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@@ -415,6 +415,13 @@ selected tab fills with `raised` and turns ink; unselected tabs are faint and go
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label, a small numeric field on `ground`, `/ 2,100 points`, and a near-pill Save. Weekly and
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monthly counts sit on their own faint line under the strip's heading, so the reset countdown
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never wraps.
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- **What's new card** (top of the main column, never the rail): the eyebrow, up to five lines of
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kind (faint, fixed width) · title (muted) · date (faint, hidden on phones), then a near-pill
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**Got it** and a faint **See all**. Shown once per batch of changes; never modal.
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- **Changelog sheet** (from the footer's *Changelog*, beside *Source code*): the detail sheet's
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frame. Each release note is a section — date eyebrow, title, summary paragraphs in muted ink, the
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short entries it covers with commit links, then a faint line of `commits from…to` and spec links.
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Entries with no note follow under *Other changes*, by month.
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- **Built-in question** (top of the dailies strip, once per game): one line of muted text —
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`Track Zenless Zone Zero's built-in weekly tasks?` — with a near-coloured **Yes** and a faint **No
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thanks** as plain text buttons. Never a card, never a modal; the strip renders for it alone.
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+15
@@ -571,6 +571,21 @@ once, in one line, about a game on screen that has them, and a switch per game i
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governs them after. Built-ins are not edited in place; **Make it mine** copies one into the reader's
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own tasks with its ticks and numbers, and hides the original while the copy exists.
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**F18 — What changed.**
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The app now says what changed, in two tiers, both tied to git. **Short entries** — one line each,
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tagged New, Fixed, or Games & sources — appear once as *What's new*, above the lists, after a new
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version loads; *Got it* dismisses them. **Release notes** — a few paragraphs per feature or
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milestone, summarised from the history and the design specs — are in the footer's *Changelog*, each
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linked to the commits it covers and the specs it draws on. Data refreshes are not changes in this
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sense; the footer already states the data's age.
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- **After the reload, not before.** The update notice (F14) is the old app, which cannot know what
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the new one brings, so the news waits for the version that carries it. Nothing is fetched.
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- **A new reader is not shown a history.** First-run setup marks them up to date. A reader from
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before the changelog existed is shown the last two weeks once, so its arrival is announced.
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- **Written for readers, by a person or an agent, at development time** — never generated at
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runtime (AGENTS.md constraint 2).
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## Out of scope for v1
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Accounts and sync; push notifications; in-game resource or pull tracking; native mobile apps (the
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@@ -2,7 +2,8 @@
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**Date:** 2026-10-13
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**Status:** approved; spec 3. Independent of specs 1 and 2, and announces them.
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**Status:** implemented 2026-10-13; spec 3. The card and sheet landed together; three same-day
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fix entries for bugs no reader ever saw were left out of the backfill. Independent of specs 1 and 2, and announces them.
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## Request and intended outcome
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