fix(ui): keep one lit meter tick while an event is still running
Forty minutes left of a two-week event is under half a tick, so the meter rounded it down to an empty strip. The most urgent rows and the headline looked like events that were already over. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Claude Opus 5.5
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@@ -423,7 +423,9 @@ The unit of the checklist. It is one full-bleed target that opens the event and
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A strip of discrete ticks 10px tall with 2px gaps, lifted from the in-game stamina meters these
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games all use. Ticks drain from the right, so what is left sits at the left edge and stacked rows
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line up into a readable ramp. Remaining ticks carry the urgency colour and its glow; spent ticks
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recede to hairline. **An unannounced end is hatched, never full.** Ticks fill in with a staggered
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recede to hairline. A running event always keeps at least one lit tick, however little of its window
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is left: an empty strip means "over", and the event with forty minutes left is the last one that
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should look over. **An unannounced end is hatched, never full.** Ticks fill in with a staggered
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scale-in animation (320ms, at most a 14ms delay per tick) unless reduced motion is requested.
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### Headline deadline
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