docs: record every-N-days periods, their switch and built-in clocks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lucas WintherandClaude Opus 5.5 committed 2026-10-16 05:36:09 +02:00
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@@ -574,19 +574,21 @@ with the standing chore of the game it came from, because the reader thinks in g
**F17 — Weekly and monthly tasks.**
Some chores roll weekly or monthly rather than daily — earning ZZZ's weekly activity points,
finishing Endfield's weekly routine — and no source publishes them, so they were nowhere in the app.
A reader can now set them up per game in *Your own*: a title, every week (from a weekday they pick)
or every month (from a day of the month), and either **tick it off** (N days in the period, one by
A reader can now set them up per game in *Your own*: a title, every week (from a weekday they pick),
every month (from a day of the month) or **every N days** (from a day a cycle began — a two-week
endgame mode, say), and either **tick it off** (N days in the period, one by
default) or **reach a number** (a target such as 2,100, with an optional unit). The form opens with
examples to start from, held to the same bar as the event form's (F13, *Examples to start from*).
- **They roll on the game's clock.** A week starts at the game's daily reset on the chosen day, on
the reader's server — the same clock every daily tick is cut on, so nothing new to get wrong.
- **They sit under the dailies, and are counted apart.** Tasks have a row of their own, *This week &
month*, under today's chips — in game order — and the header counts them under *Weekly* or
*Monthly*, not "today": a chore due by Sunday is not waiting on anyone every morning, and only
today's dailies celebrate. **Each period can be switched off** (`showWeeklyTasks`,
`showMonthlyTasks`), in *What you see* and in the strip's Edit panel, offered only once a task of
that period exists. Off hides tasks only — an event with a goal stays — and discards nothing.
- **They sit under the dailies, and are counted apart.** Tasks have a row of their own under today's
chips — in game order — headed by the periods it holds (*This week & month*, *This week, month &
cycle*), and the header counts them under *Weekly*, *Monthly* or *Cycles*, not "today": a chore
due by Sunday is not waiting on anyone every morning, and only today's dailies celebrate. A
cycle's chip shows the days left in it. **Each period can be switched off** (`showWeeklyTasks`,
`showMonthlyTasks`, `showCycleTasks`), in *What you see* and in the strip's Edit panel, offered
only once a task of that period exists. Off hides tasks only — an event with a goal stays — and discards nothing.
- **A number is entered, not ticked.** Its chip opens an editor under the strip — the value as the
game shows it, not an increment — because a chip is one target. Catch up offers last period's
number the way it offers yesterday's tick.