docs: record every-N-days periods, their switch and built-in clocks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -574,19 +574,21 @@ with the standing chore of the game it came from, because the reader thinks in g
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**F17 — Weekly and monthly tasks.**
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Some chores roll weekly or monthly rather than daily — earning ZZZ's weekly activity points,
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finishing Endfield's weekly routine — and no source publishes them, so they were nowhere in the app.
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A reader can now set them up per game in *Your own*: a title, every week (from a weekday they pick)
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or every month (from a day of the month), and either **tick it off** (N days in the period, one by
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A reader can now set them up per game in *Your own*: a title, every week (from a weekday they pick),
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every month (from a day of the month) or **every N days** (from a day a cycle began — a two-week
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endgame mode, say), and either **tick it off** (N days in the period, one by
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default) or **reach a number** (a target such as 2,100, with an optional unit). The form opens with
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examples to start from, held to the same bar as the event form's (F13, *Examples to start from*).
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- **They roll on the game's clock.** A week starts at the game's daily reset on the chosen day, on
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the reader's server — the same clock every daily tick is cut on, so nothing new to get wrong.
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- **They sit under the dailies, and are counted apart.** Tasks have a row of their own, *This week &
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month*, under today's chips — in game order — and the header counts them under *Weekly* or
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*Monthly*, not "today": a chore due by Sunday is not waiting on anyone every morning, and only
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today's dailies celebrate. **Each period can be switched off** (`showWeeklyTasks`,
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`showMonthlyTasks`), in *What you see* and in the strip's Edit panel, offered only once a task of
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that period exists. Off hides tasks only — an event with a goal stays — and discards nothing.
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- **They sit under the dailies, and are counted apart.** Tasks have a row of their own under today's
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chips — in game order — headed by the periods it holds (*This week & month*, *This week, month &
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cycle*), and the header counts them under *Weekly*, *Monthly* or *Cycles*, not "today": a chore
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due by Sunday is not waiting on anyone every morning, and only today's dailies celebrate. A
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cycle's chip shows the days left in it. **Each period can be switched off** (`showWeeklyTasks`,
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`showMonthlyTasks`, `showCycleTasks`), in *What you see* and in the strip's Edit panel, offered
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only once a task of that period exists. Off hides tasks only — an event with a goal stays — and discards nothing.
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- **A number is entered, not ticked.** Its chip opens an editor under the strip — the value as the
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game shows it, not an increment — because a chip is one target. Catch up offers last period's
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number the way it offers yesterday's tick.
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