docs: cover progress, effort and the completions migration
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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Claude Opus 5
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@@ -83,6 +83,19 @@ Because there are no accounts, moving between devices is manual: download a JSON
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IDs and preferences, upload it elsewhere. Import merges rather than replaces, and never removes a
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completion the user already has.
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**F12 — Record your own progress and effort.**
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Three states, not two: untouched, doing it, done. Plus an optional effort estimate — quick, short,
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long, grind — and a free-text note.
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Effort is not decoration. Combined with the time remaining it answers the question the calendar
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can't: *can I still finish this?* The same two days is comfortable for a quick event and hopeless
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for a grind, so an event carrying an effort estimate gets a "tight" or "running out of time" flag
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when the remaining time no longer covers it.
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The heuristic assumes about an hour of play a day and says so. It never hides or reorders anything —
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it adds a flag the reader can ignore. **An event with no recorded effort never gets a warning**,
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because inferring an estimate in order to warn about it would be fabricating their input.
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**F8 — First-run game picker.**
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Before any events are shown, the reader picks which games they play. A calendar full of games they
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don't play is worse than an empty one — it buries the thing they came for. Nothing is preselected
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