docs: cover progress, effort and the completions migration

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-15 01:49:53 +02:00
co-authored by Claude Opus 5
parent 89df140c00
commit 2b9338a8b0
3 changed files with 53 additions and 7 deletions
+13
View File
@@ -83,6 +83,19 @@ Because there are no accounts, moving between devices is manual: download a JSON
IDs and preferences, upload it elsewhere. Import merges rather than replaces, and never removes a
completion the user already has.
**F12 — Record your own progress and effort.**
Three states, not two: untouched, doing it, done. Plus an optional effort estimate — quick, short,
long, grind — and a free-text note.
Effort is not decoration. Combined with the time remaining it answers the question the calendar
can't: *can I still finish this?* The same two days is comfortable for a quick event and hopeless
for a grind, so an event carrying an effort estimate gets a "tight" or "running out of time" flag
when the remaining time no longer covers it.
The heuristic assumes about an hour of play a day and says so. It never hides or reorders anything —
it adds a flag the reader can ignore. **An event with no recorded effort never gets a warning**,
because inferring an estimate in order to warn about it would be fabricating their input.
**F8 — First-run game picker.**
Before any events are shown, the reader picks which games they play. A calendar full of games they
don't play is worse than an empty one — it buries the thing they came for. Nothing is preselected