feat: "show events that haven't started" governs both views
It was the board's alone, sitting between two app-wide filters and carrying a line of small print to explain why it was different. It is the same events answering the same question in either view, so it is now one switch: the board plots them, and the checklist keeps its "Not started yet" section. That means the section is off by default, which is a visible change for every existing reader — deliberate, and the same argument the board makes. This app answers what expires next; on fourteen lanes the queued patches are more rows than the thing they came for. `timelineUpcoming` becomes `showUpcoming`, because the old name would now be false, and `adoptRenamed` carries a stored answer across on load. Nothing would be lost by dropping it — `prefs` is one blob under one key, not a key space — but a reader who had switched the future on would find it off with no explanation, and they should not have to say a thing twice. A stored new name always wins, so it cannot overwrite a fresher answer with a stale one. Gating the section alone would have opened a hole: nothing running and everything held back rendered an empty column, because the "nothing to show" line keyed off there being no rows at all rather than none listed. It now counts what is held back and names the switch, as the board does. The split pills stay the board's: the checklist gives these a section with a heading either way, so there is nothing there to mix them into. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
co-authored by
Claude Opus 5
parent
d3066aefdc
commit
2cb4dd214c
+26
-8
@@ -286,6 +286,15 @@ export function App() {
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const live = visible.filter((r) => r.clock.live);
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const upcoming = visible.filter((r) => r.clock.upcoming);
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/**
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* The unstarted events the checklist actually lists.
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*
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* `upcoming` stays the full count either way, because the page header states
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* it — a section that is simply absent is indistinguishable from a quiet
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* fortnight, and this app does not leave a reader to infer what it is not
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* showing them.
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*/
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const listedUpcoming = prefs.showUpcoming ? upcoming : [];
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/**
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* What the page is telling the reader to *do*, as opposed to what it is
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@@ -507,13 +516,13 @@ export function App() {
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</Section>
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)}
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{upcoming.length > 0 && (
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{listedUpcoming.length > 0 && (
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<Section
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title="Not started yet"
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// The ordering control lives with the first list on the page, so
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// it is never missing when there is something to order.
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action={
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live.length === 0 && upcoming.length > 1 ? (
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live.length === 0 && listedUpcoming.length > 1 ? (
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<SortControl
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value={prefs.sort}
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onChange={(sort) => update({ sort })}
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@@ -521,15 +530,24 @@ export function App() {
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) : undefined
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}
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>
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<EventList rows={upcoming} render={renderRow} />
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<EventList rows={listedUpcoming} render={renderRow} />
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</Section>
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)}
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{visible.length === 0 && (
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{/* Nothing listed is three different situations, and the reader can
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only act on the one they are actually in. Held-back events come
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first because that one has a switch behind it. */}
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{live.length === 0 && listedUpcoming.length === 0 && (
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<p className="px-4 py-12 text-sm leading-relaxed text-muted">
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{focus !== null
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? `Nothing running in ${gameMeta(focus).name}. Try another game, or show all of them.`
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: "Nothing to show. Every game is switched off, or you've finished everything and hidden completed events."}
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{upcoming.length > 0
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? `Nothing running right now. ${
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upcoming.length === 1
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? "One event has"
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: `${upcoming.length} events have`
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} not started yet — switch on “Show events that haven't started” below to list them.`
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: focus !== null
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? `Nothing running in ${gameMeta(focus).name}. Try another game, or show all of them.`
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: "Nothing to show. Every game is switched off, or you've finished everything and hidden completed events."}
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</p>
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)}
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</div>
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@@ -551,7 +569,7 @@ export function App() {
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// The board holds these back itself rather than being handed a
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// shorter list, so it can say how many are waiting when there is
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// nothing else left to draw. The switch is in settings.
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showUpcoming={prefs.timelineUpcoming}
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showUpcoming={prefs.showUpcoming}
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splitUpcoming={prefs.timelineSplitUpcoming}
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onOpen={setOpenId}
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isDone={isDone}
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@@ -34,7 +34,7 @@ const SPLITS: Array<{ split: boolean; label: string; hint: string }> = [
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{
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split: true,
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label: "In their own group",
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hint: "Each lane runs out, then a \u201cNot started yet\u201d heading and what is queued behind it.",
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hint: "Each lane runs out, then a \u201cNot started yet\u201d heading and what is queued behind it \u2014 the shape the checklist has either way.",
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},
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{
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split: false,
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@@ -156,28 +156,24 @@ export function Controls({
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Show events I've finished
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</label>
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{/* Sits with the other two "what am I allowed to look at" rows
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because that is the question it answers — but unlike them it
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is answered for the board only, and a row that did not say so
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would read as a promise about the whole app. The checklist
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keeps its own "Not started yet" section either way, which is
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why switching this off costs a reader nothing they cannot
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still go and read. */}
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{/* One of the three "what am I allowed to look at" rows, and it
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reaches both views: the checklist's "Not started yet" section
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and the board's future bars are the same events answering the
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same question. Off is the default because this app answers
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*what expires next* — see PRD F1. */}
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<label className="flex cursor-pointer select-none items-start gap-2 text-xs text-muted">
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<input
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type="checkbox"
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checked={prefs.timelineUpcoming}
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onChange={(e) =>
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onUpdate({ timelineUpcoming: e.target.checked })
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}
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checked={prefs.showUpcoming}
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onChange={(e) => onUpdate({ showUpcoming: e.target.checked })}
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className="mt-px size-4 accent-[var(--color-near)]"
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/>
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<span>
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Show events that haven't started
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<span className="mt-0.5 block max-w-xs leading-relaxed text-faint">
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On the timeline, which draws its span from what it plots —
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so this stretches the board weeks past today. The checklist
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lists them under "Not started yet" regardless.
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Adds the checklist's "Not started yet" section, and plots
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them on the timeline — which draws its span from what it
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plots, so the board stretches weeks past today.
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</span>
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</span>
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</label>
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@@ -187,7 +183,7 @@ export function Controls({
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are on it, and offering it anyway is a control that does
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nothing — the stored answer is kept either way, so switching
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the row above back on restores it rather than a default. */}
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{prefs.timelineUpcoming && (
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{prefs.showUpcoming && (
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<div className="ml-6 flex flex-col gap-1.5">
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<div className="flex gap-1.5">
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{SPLITS.map((s) => (
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@@ -209,6 +205,7 @@ export function Controls({
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))}
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</div>
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<p className="max-w-xs text-xs leading-relaxed text-faint">
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On the timeline.{" "}
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{SPLITS.find((s) => s.split === prefs.timelineSplitUpcoming)
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?.hint}
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</p>
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@@ -113,10 +113,11 @@ export function Timeline({
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/**
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* Whether events that have not started yet are plotted.
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*
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* Off by default (`prefs.timelineUpcoming`). The board is asked "how does the
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* time I am in lay out?", and every lane has a next patch queued behind it —
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* plotting those unasked stretches the window weeks past today and squeezes
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* the running bars the reader came for.
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* Off by default (`prefs.showUpcoming`, which governs the checklist's own
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* "Not started yet" section too). The board is asked "how does the time I am
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* in lay out?", and every lane has a next patch queued behind it — plotting
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* those unasked stretches the window weeks past today and squeezes the
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* running bars the reader came for.
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*
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* Read-only here: the switch lives in settings with the other two answers to
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* "what am I allowed to look at" (`Controls`), not in the board's own header
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@@ -87,18 +87,21 @@ export interface Prefs {
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*/
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timelineGroup: TimelineGroup;
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/**
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* Whether the board plots events that have not started yet.
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* Whether events that have not started yet are shown at all — the board
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* plots them, and the checklist keeps its "Not started yet" section.
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*
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* Off by default, and that is a claim about what the board is *for*: it
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* answers "how does the time I am in lay out?", and a reader with fourteen
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* lanes has a next patch queued behind every one of them. Plotting those by
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* default pushes the right edge of the board weeks past today, shrinks every
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* running bar to make room, and fills the space with things nobody can do
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* yet. Nothing is lost by leaving them off — the checklist's "Not started
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* yet" section has listed them all along, and the toggle in the board's
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* header says how many are being held back.
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* Off by default, and that is a claim about what this app is for: it answers
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* *what expires next*, and a reader with fourteen lanes has a next patch
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* queued behind every one of them. On the board it is also structural, since
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* the window is drawn from what is plotted — showing the future pushes the
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* right edge weeks past today and shrinks every running bar to make room.
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*
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* It sits with `showCompleted` and `showIgnored` because it is the same
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* question: what is the reader allowed to look at. It was called
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* `timelineUpcoming` while it governed only the board — see `adoptRenamed`,
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* which carries a reader's stored answer across rather than resetting it.
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*/
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timelineUpcoming: boolean;
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showUpcoming: boolean;
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/**
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* Whether those unstarted events keep to their own block on the board, under
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* a "Not started yet" heading, or sit in one deadline order with everything
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@@ -111,9 +114,12 @@ export interface Prefs {
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* Sunday is a nearer deadline than one running now until October, and the
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* split order can never show that.
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*
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* The board only: the checklist splits them structurally, into a section with
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* a heading of its own, and always has.
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*
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* Defaults to `true`, the board as it was before this existed. Only read when
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* `timelineUpcoming` is on — with nothing unstarted plotted there is no block
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* to keep apart — but stored either way, so switching the parent back on
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* `showUpcoming` is on — with nothing unstarted plotted there is no block to
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* keep apart — but stored either way, so switching the parent back on
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* restores the answer they gave rather than a default.
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*/
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timelineSplitUpcoming: boolean;
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@@ -155,7 +161,7 @@ function defaults(): Prefs {
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view: "soon",
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timelineDayWidth: DEFAULT_DAY_WIDTH,
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timelineGroup: "game",
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timelineUpcoming: false,
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showUpcoming: false,
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timelineSplitUpcoming: true,
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detectDaily: false,
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showCompleted: true,
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@@ -204,10 +210,34 @@ export function adoptNewLanes(
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};
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}
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/**
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* A stored `prefs` object with the one renamed field carried across.
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*
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* `timelineUpcoming` became `showUpcoming` when it stopped being about the
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* board alone. Dropping the old name would not lose data — this is one blob
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* under one key, not a key space — but it would silently reset the answer of
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* every reader who had switched the future on, and they would have to find the
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* setting again to say a thing they already said.
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*
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* A stored new name always wins, so this can never overwrite a fresher answer
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* with a stale one; and once written back under the new name the old one is
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* simply an unread leftover. Pure and exported so that is a test rather than a
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* claim.
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*/
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export function adoptRenamed(
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stored: Partial<Prefs> & { timelineUpcoming?: boolean },
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): Partial<Prefs> {
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const { timelineUpcoming, ...rest } = stored;
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if (timelineUpcoming === undefined || rest.showUpcoming !== undefined) {
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return rest;
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}
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return { ...rest, showUpcoming: timelineUpcoming };
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}
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export function usePrefs() {
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const [prefs, setPrefs] = useState<Prefs>(() => ({
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...defaults(),
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...readJson<Partial<Prefs>>(KEYS.prefs, {}),
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...adoptRenamed(readJson<Partial<Prefs>>(KEYS.prefs, {})),
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}));
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useEffect(() => {
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