feat: "show events that haven't started" governs both views

It was the board's alone, sitting between two app-wide filters and
carrying a line of small print to explain why it was different. It is the
same events answering the same question in either view, so it is now one
switch: the board plots them, and the checklist keeps its "Not started
yet" section.

That means the section is off by default, which is a visible change for
every existing reader — deliberate, and the same argument the board makes.
This app answers what expires next; on fourteen lanes the queued patches
are more rows than the thing they came for.

`timelineUpcoming` becomes `showUpcoming`, because the old name would now
be false, and `adoptRenamed` carries a stored answer across on load.
Nothing would be lost by dropping it — `prefs` is one blob under one key,
not a key space — but a reader who had switched the future on would find
it off with no explanation, and they should not have to say a thing
twice. A stored new name always wins, so it cannot overwrite a fresher
answer with a stale one.

Gating the section alone would have opened a hole: nothing running and
everything held back rendered an empty column, because the "nothing to
show" line keyed off there being no rows at all rather than none listed.
It now counts what is held back and names the switch, as the board does.

The split pills stay the board's: the checklist gives these a section
with a heading either way, so there is nothing there to mix them into.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Lucas Winther
2026-08-19 06:20:14 +02:00
co-authored by Claude Opus 5
parent d3066aefdc
commit 2cb4dd214c
6 changed files with 145 additions and 53 deletions
+26 -8
View File
@@ -286,6 +286,15 @@ export function App() {
const live = visible.filter((r) => r.clock.live);
const upcoming = visible.filter((r) => r.clock.upcoming);
/**
* The unstarted events the checklist actually lists.
*
* `upcoming` stays the full count either way, because the page header states
* it — a section that is simply absent is indistinguishable from a quiet
* fortnight, and this app does not leave a reader to infer what it is not
* showing them.
*/
const listedUpcoming = prefs.showUpcoming ? upcoming : [];
/**
* What the page is telling the reader to *do*, as opposed to what it is
@@ -507,13 +516,13 @@ export function App() {
</Section>
)}
{upcoming.length > 0 && (
{listedUpcoming.length > 0 && (
<Section
title="Not started yet"
// The ordering control lives with the first list on the page, so
// it is never missing when there is something to order.
action={
live.length === 0 && upcoming.length > 1 ? (
live.length === 0 && listedUpcoming.length > 1 ? (
<SortControl
value={prefs.sort}
onChange={(sort) => update({ sort })}
@@ -521,15 +530,24 @@ export function App() {
) : undefined
}
>
<EventList rows={upcoming} render={renderRow} />
<EventList rows={listedUpcoming} render={renderRow} />
</Section>
)}
{visible.length === 0 && (
{/* Nothing listed is three different situations, and the reader can
only act on the one they are actually in. Held-back events come
first because that one has a switch behind it. */}
{live.length === 0 && listedUpcoming.length === 0 && (
<p className="px-4 py-12 text-sm leading-relaxed text-muted">
{focus !== null
? `Nothing running in ${gameMeta(focus).name}. Try another game, or show all of them.`
: "Nothing to show. Every game is switched off, or you've finished everything and hidden completed events."}
{upcoming.length > 0
? `Nothing running right now. ${
upcoming.length === 1
? "One event has"
: `${upcoming.length} events have`
} not started yet — switch on “Show events that haven't started” below to list them.`
: focus !== null
? `Nothing running in ${gameMeta(focus).name}. Try another game, or show all of them.`
: "Nothing to show. Every game is switched off, or you've finished everything and hidden completed events."}
</p>
)}
</div>
@@ -551,7 +569,7 @@ export function App() {
// The board holds these back itself rather than being handed a
// shorter list, so it can say how many are waiting when there is
// nothing else left to draw. The switch is in settings.
showUpcoming={prefs.timelineUpcoming}
showUpcoming={prefs.showUpcoming}
splitUpcoming={prefs.timelineSplitUpcoming}
onOpen={setOpenId}
isDone={isDone}